Home > DragonAge, Gaming > Time flies when you’re having fun

Time flies when you’re having fun

Time is a relative thing, especially in games. Specifically: if I’m enjoying something, it flies, and if I’m not, it crawls. This is true of most things in life, but it was brought home to me by some of the comments on yesterday’s post.

I probably wasn’t clear. The Fade/Circle of Magi thing isn’t taking me any longer to complete than any of the other long plot sections (if you’re OC about doing everything like I am). It just feels like it’s taking twice as long. That’s not helped by the fact that, knowing I still have a node boss to slaughter and buddies to free, I really can’t be arsed to fire the game up and slog my way through it.

(If anyone thought I was ranting generally about Dragon Age yesterday, this should set the record straight. I am finding the Circle of Magi bit in the Fade to be excessively long to play. I do believe a few design ideas were overused, which increases this impression of painful repetition, but that doesn’t equate to a sudden “Dragon Age sucks!” ruling.)

In games, a slog is bad. A romp is good, but can easily become so rapid you stop experiencing the game and end up merely experiencing the speed of your progress. The trick is pacing a game so that the player still feels as though they’re romping but is also going slowly enough to feel like they’re experiencing a LOT of stuff. This applies to MMOs just as much as it applies to single player games. I expect most MMO players have had at least one conversation with another player where content was experienced entirely differently by each (“zomg so SLOW and BORING!” vs “wow, that went by so fast I almost wish I could do it again”).

An added design problem is that pacing differs for each individual. We don’t all play at the same rate, do all the same things, or spend the same amount of time admiring scenery and dungeon art. It takes work to provide a smorgasbord of content that the content locusts can NOM NOM NOM their blind hungry way through, but that the … let’s call them content slugs can enjoy much more slowly and completely.

Okay, Content Slug just doesn’t cut it, especially since I’m one of them. Will have to find a better term.

 

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  1. Tesh
    November 24, 2009 at 11:29 am | #1

    Content Conoisseur?

    • November 24, 2009 at 11:39 am | #2

      I almost wrote that but it sounded soooo pretentious :D

      • Tesh
        November 24, 2009 at 11:59 am | #3

        Well, sure, that’s half the point. ;)

        If the hardcore raider locusts can posture and preen, positing that their playstyle is perfect, why should we sit back and say “OK, you win, we’re second class citizens”?

        …or maybe I’m just on an alliteration kick this morning.

  2. November 24, 2009 at 11:38 am | #4

    I like being a content slug :)

  3. November 24, 2009 at 1:16 pm | #5

    Entirely unconnected with anything, but I now have Half Man Half Biscuit stuck in my head (Time Flies By…)

    Oh, and the Fade dragged a bit. But mostly Biscuit.

  4. Dan Gray
    November 24, 2009 at 4:36 pm | #6

    The fade was definitely a drag. Even more so because they added a ridiculous number of inexplicable stat buff items, hidden with the various zones.

    As a completionist I felt compelled to find them all, which meant re-scouring the entire area once I had collected all of the forms. So not only were you forced to re-cover ground because of the core form gating mechanic, it was even more important and tedious because of a “reward” they threw in.

    If their goal was to get the absolute most playtime out of the smallest area, I applaud them. Sadly I think their goal should have been to provide an entertaining and reasonably paced experience.

  1. November 24, 2009 at 11:15 am | #1
  2. November 25, 2009 at 7:47 am | #2
  3. November 25, 2009 at 6:28 pm | #3

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