It took a while, but here I am on the bandwagon, just in time before the week actually ends.
So apparently it’s Developer Appreciation Week — I’d give credit where it’s due but I’m damned if I know where it’s due so we’ll just have to go with good intentions. I would if I could but I don’t so I won’t.*
My problem with these appreciation hours/days/weeks is that they always make me think “Uhh, shouldn’t we be appreciating pandas/mothers/peace/developers all the time? Isn’t this a little facile? Do I have to go out and buy a Hallmark card just because everyone else does?”
I am not a big buyer of Hallmark cards, cute baby animals notwithstanding.
So here’s the deal: I love my devs whether the calendar or some blog meme tells me to.
- When I complain about something in a game, I don’t assume the developers — or designers or artists or even Joe the Coffee Monkey — are out to get me or anyone else and did it on purpose and are now maniacally laughing at my in-game discomfiture.
- I always do assume that developers give at least a little bit of a shit about the game I’m so passionate about, if only because of professional pride.
- I’m not an industry insider but I know it’s a tough job from the outside where if you get it 100% right nobody will ever bother to thank you, but if you get it 0.0001% wrong, a thousand irate forum goers will rant about it for years.
- Next time something irks you about a game, don’t instantly tie it to Gorgonzola the Mighty, Combat Developer — even if he posts on the forums saying you’re all noobs and he’s glad he screwed you over. Maybe he had a bad day (if he hadn’t, he’d have left the posting job to SmartNice the Community Person).
- Next time you like something about a game, consider giving positive feedback for a change. It’s noticed. Positive feedback almost always is, since it’s so damn rare — and not just in game development circles.
Now get outta here before I get all maudlin. I hate appreciation days. Bah humbug.
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* Apparently this is all Scarybooster’s fault. I should have known.
This is the forum post. It haz linkage.
This is the linkage:
– And the Monsters of Maine blog
No, I haven’t read all those. Yet.
The teaser trailer is just that… a big freaking tease. Bastards!
You’ll have to excuse me; I’m off to buy more chickens to sacrifice. There will be a beta and I will be in it.
Original forum post. Text:
Hi, guys -
I understand many of you are eagerly awaiting information and assets coming out of GDC, and it’s probably challenging trying to be patient during this time!
Right now I’m sitting in on one of the presentations we’re doing here, but I have a few minutes to spare, so please allow me to take this opporunity to inform you guys about what we’re doing at GDC and what you can expect coming out of the show.
Right now we are inviting press to exclusive presentations here in San Francisco, and we’re showing them roughly 15 minutes of actual gameplay. That’s all in-game footage, so it’s an exciting time for us. The journalists are taken through some of the core features of the game, and they get to ask Ragnar Tørnquist and Martin Bruusgaard questions afterwards.
Just as we stated before the show, what we’re doing is showing this to the press first before releasing the information and assets to the public after GDC. This is a strategic decision as we want to give all journalists the opportunity to release their coverage at the same time, and we want to give them enough time to prepare that coverage. This is a common publicity strategy, especially for games that are this early in the ‘PR phase’. If not, the journalists who were lucky to be here first would have a headstart over the other journalists, which could severely lessen the impact of our reveal.
The embargo date for the press is 23rd of March. That’s when they are allowed to report from the presentations and publish the assets. You should also note that there will be a staggered release of assets, meaning some assets will be made available on the 23rd, while other assets will be made available a few days after that.
The journalists will be free to write about anything from the presentations. They will also be provided with new screenshots and artworks. We will also make video material available, but this will differ from the material that the journalists got to see. The reason for that is simply that the material shown to the press may not be suitable for public consumption, as the video works best in a presentation setting and not necessarily as a downloadable video without that same context. It works in this setting, where we’re showing it on a monitor with Ragnar standing in front of it describing what they’re seeing. Just putting that out, in an unedited form, would most likely have a negative impact on our reveal. Sure, lots of the material we’re showing to the press will also be made public, but it will be edited into – as we said before the show – a different shape and form. As I’m sure you understand, when we are now finally putting out the very first in-game footage, we want it to be perfect and we want it to shine!
We’re all extremely excited about this reveal, and as I said to Ragnar yesterday, it’s really difficult to wait until March 23rd before we can read about what the press thinks of what they got to see. Not to mention your reactions here on the forums!
But we will all just have to be patient. I hope you will find it worth the wait!
Director of Communications
One day there will be a beta and I shall be in it. Mark these words.
I haven’t done this in a while, so: if you’ve linked to me and I haven’t linked to you, it’s because I’m a snotty bitch and too good for you. However, if you comment and let me know, I’ll turn loose my less-eviller twin and add you to my (long, but discerning) blogroll.
One of these days I may even go through said roll to weed out the blogs that are truly defunct — though I do hear that WAR(hammer Online) blogging is undergoing something of a renaissance these days. You go, WAR bloggers!
Obligatory filler cutepic, especially to annoy bloggers with iPhones