It’s a longstanding MMO tradition to wail, gnash one’s teeth and tear one’s hair at major game patches (I remember doing it in Asheron’s Call), but for the most part — brace yourselves, this might be a challenging concept — game designers actually know what they’re doing and game changes are almost always very sensible. More to the point, they’re based on a lot more data than single players (or even all players) can see.
So patch 6.0.2 came out this week, in preparation for Warlords of Draenor which launches in a little under a month. It includes — aside from probably the longest patch notes I have ever read — a great many changes, most of which I approve of heartily. One of them is the stat-squish, which was long overdue. Others include all sorts of class changes, which is probably what will occasion the worst of the above-mentioned wailing and gnashing. Me, I like them. I’ve played my hunter, my drood and my warlock so far and while they all feel a little different, it’s not BAD-different and it’s not all that different either. For the first time in two years it feels like my hunter might want to switch to marksmanship spec now and then. (For those who don’t know, I don’t dungeon much, if ever. I solo and I duo, I bimble around, I play alts. I’m not requesting comments on the playstyle, just letting newcomers know what it is.)
The new Reagents tab in the bank is the shiz, as expected, and crafting straight from the bank is even shizzier. Losing 95% of the market for large-ass crafting bags (which two of my characters can make) is less awesome, but not something I’m going to weep too hard over.
The new character models… On the whole, I like what I’ve seen. My hooms do look a little confused (as has been mentioned by others), the Nelf baby-fat faces are kinda fugly, and I haven’t really looked at any others yet (though the undead females other have posted look frankly adorable). My major gripe with the new models I’ve tried out is that there are only about 3 non-ridiculous models for each race, so we’re all going to end up looking the same anyway.
I’m starting to look forward to the expansion, which I quietly preordered a while ago. The only downside is that it drops 2 days after the EQ2 expansion goes live for us special folks (by which I mean the paying players), but having too many games to play is always a good thing.
I unintentionally ended up levelling the warlock in the last couple of days, and she raced from 77 to 86 in less time than it takes to say “greased lightning” — almost too fast. Hell, I’m two-thirds of the way to 87 already even though Pandaria is supposed to be a bit slower. (And it is, but it’s marginal.) Rest-XP is the greatest shiz of all, of course. Which means that when WoD hits, I’ll have several characters to choose from when it comes to levelling through the content the first time. Eh, who am I kidding? It’ll probably be the Hunter… or the Druid. Feral still rocks my socks.
I’ve been playing EQ2 again for a couple of months, and things sure have changed in the 4 years or so since I last played. Basically I seem to play 12-18 months every 3 or 4 years, which makes EQ2 probably my most-played game in the last 10 years alongside WoW.
Many, many things have changed since I last played EQ2. We now have access to tradeskill assistants, and with the recent Grandmaster spell patch thingy (which I haven’t really read but know is important) and the impending expansion, Altar of Malice, all my crafters — which is basically all my characters bar one — are busy coaching their assistants and making minor items for them. I thought they were supposed to assist me, but whatever.
They can’t be placed in guild halls (we haz one; two, actually, if you count the guild Feiruza — previously Fairuzax after the server merge and formerly known as Fairuza — is in, but I’m the only one logging in there at the moment and can’t afford the status cost on a weekly basis). But they CAN be placed in houses, and as I discovered it doesn’t even have to be your own house, just one you’re a trustee in.
So all my assistants are now in the prestige house I got for Toccata with the Station Cash I had left over from last time. It’s actually a prestige island, and I love it, even if I haven’t actually done anything with it other than plonk assistants down. The reason for moving them all to one location is that you can portal there straight from the guild hall, and portal straight back – which is handy for Feiruza who isn’t in the same guild.
I’m relearning the game, trying to get Feiruza to 280AA (currently at 237, I always did neglect AA) so that she can level past 90, and trying to get my new beastlord, Ysharros, to whatever crafting and adventuring levels I have time for. Most of the other alts are under level 40, but they’re all 95 in the class that matters, which is crafting. Currently I’m only missing a 95 sage (on my other account, which I haven’t resubbed, so she can’t go past 92) and a 95 jeweller (Ysharros is working on that).
I’m also playing around with tiles and stairs and generally making a mess of the alts guild hall, which still had Frostfell decorations up from 2009 until I took them down a few days ago…
If you’re in EQ2 and fancy a chat, my primaries are Feiruza, Toccata and Ysharros, all on Crushbone now (Lucan d’Lere as was…). I play mostly US-Mountain daytime, because my evenings are spent in an adapting-to-new-medications haze. Apparently getting lots of sleep is good for you – which is just as well, I’m getting 8-10 hours a night. I should be stunningly gorgeous real soon now!
Looks like I got hit by a bug and Parcheesi won’t be coming back from the afterlife after all.
None of her paintings are recognised either, nor are any of Gordon’s. It’s like they never existed! So the kids can’t mourn their mom, and no family ghostie for me – at least not for the founder. Bummer.
I bet it was some secret agency thing the family isn’t cleared to know about — Holdem *is* a super-spy, after all…
In other news, insane Baccarat (the heir for Gen 3) wasn’t too happy about having siblings, though he has since come to terms with it. He only occasionally plots to murder them both. That’s him below, yelling at Elise for not smothering Poker and Canasta in their cribs.
Now I’m waiting to make enough money to do a major overhaul on the lot, which I’m sure won’t be cheap. On the bright side, the garden Gordon started is actually starting to bring in some money now. There’s a weird bug with the price of some of the plants where the value of the ones in inventory increases every time I move a fruit or veg to the fridge, and equal-quality produce can apparently be worth anything from 1 to 200 Simoleons, but I just keep the cheap ones and sell the expensive ones – they taste the same, after all.
I should be trying out the EQ2 expansion beta and logging in to WoW, but I just haven’t had the energy lately. The Sims is about as complicated as I can take right now – and I guess running multiple Sims wasn’t as hard as I feared after all.
Well. That took maybe 24 hours. I guess you just can’t keep a good woman down.
Now I’m considering inviting her back into the family. Do ghosts have needs? Can they do the dishes? Most importantly, can they keep cooking tasty gourmet dishes for the rest of the family? (Yes, this was all in the patch notes but I have no memory of what they said.)
Apparently Parcheesi wasn’t best buds enough with Mr. Reaper to be worth sparing when he came by for a visit…
Parcheesi didn’t really mind. She had a very full life, mastered her career, a couple of instruments, cooking and charisma (that love of alliteration I mentioned a while back…), and got to meet all three of her first (and likely only) grand-children. I’m glad I had her take a potion though, because as far as I can tell, unless everyone procreates the second they hit Young Adult status they’re extremely unlikely to ever meet their grandkids. As an aside, Holdem took his one allowed potion at the end of Young Adult, and I’m pretty sure I’ll have Elise do the same. I don’t like these mayfly lifespans – you barely get to know your Sims before they pop their clogs!
Now Parcheesi’s interred in the family plot. I threw up something quickly at the end of the last playsession, then got to modifying the house – Holdem and Elise are moving into Mom’s rooms downstairs (but doing some serious remodeling) and the kids will share the top floor. There are now 4 full baths and 6 bedrooms on the lot, so I guess I shouldn’t be surprised that the Mirage tax bill came in at 5 grand. Especially because the family no longer benefits from Parcheesi’s “Frugal” reward-trait.
I am VERY tempted to age up the trips but a) that’s probably cheating and b) it feels like it would be cheating. Not sure Elise would mind, though.
So then THIS happened…
In case you can’t be arsed to click through for the larger version, the screenshot shows Holdem and Elise coming home with, no, not twins (as I feared) but FREAKING TRIPLETS!!! And incidentally also getting the 8-Sim Household achievement – oh, yaaaaay.
I sighed when I saw the baby (in the singular, as I thought) was a boy… and then came another boy… and then finally came a daughter. I really wanted to have a girl, so I guess one should be careful what one wishes for.
So out of two procreating generations and six total children, two were twins and three were triplets. Given that nobody had fertility treatment and nobody had the fertile trait, that seems a little excessive. Or maybe I’m just Wi-flagged* for babies in Sims 4.
On the brighter side, this is possibly the funniest thing I’ve seen as an emotional reaction in the Sims 4 to date…
* Bah, you can’t even Google that anymore. It’s an old Asheron’s Call thing otherwise known as being bugged and being an aggro-magnet.
The Mirage family didn’t get played a whole lot last week, and what did get done was mostly in the ‘same shit, different day’ vein. Strangely enough, running 5 Sims fully (and they’re all interesting in their own way, with their own hobbies, desires and activities) takes up a lot of time, so the latter isn’t passing all that fast.
That said, Elise is pregnant. She got tired of Holdem telling her to wait till they were both established in their jobs (and he the one with the family-oriented trait), so she did something about it. So soon it’ll be a household of 6 Sims. Well, hopefully 6. Hopefully not twins again.
I’m not sure why Holdem and Elise decided mom’s bed was THE place to conceive their child, but after trying three times to get them to use their own bed, I gave up. And they got walked in on, though (fortunately?) not by mom, but still…
Meanwhile, Ratscrew got married to his soulmate Derek Leary, but they’re maintaining separate households because while moving Derek in would be too many Sims, moving Ratscrew out would make me sad. He’s climbing the astronaut career ladder, is a keen gardener in his spare time and is kind of a cool guy.
Slapjack has nobody special in his life, being far too interested in learning things and generally being a Renaissance Sim nerd. He’s working on his aspiration and might be the only Mirage member so far to achieve it. Parcheesi could complete hers if she could be bothered to mentor people for a few more hours, but she knows her time is coming to an end and she’d much rather ramble around the house, play her guitar, cook for her kids and watch TV.
The lot has become quite large now, with 4 healthy adults bringing in paychecks almost every day. The twins have moved out to their own annex (the ‘Love Shack’ as Holdem calls it), one of the old rooms has been converted to a nursery, and in general things are going rather well. Which means they’re about to tank, because kiss of death.
And that’s it for now. Generation One is about to go the way of the dodo, and I’m not sure whether I want to plead for ‘Cheesi’s life or not. She’s had a very full life (potion of youth and all), and she’s probably ready to go hang out with the Reaper and Gordon for a while. They patched in ghosts recently, so I guess it’ll be interesting to see what happens. Also, this time I’ll remember to start a burial plot for the family leaders, something tasteful – maybe young Master Goth can help design it.