Uh… that’s it, really.
Move along, nothing to see here.
Actually, going through some of my old uploads for the random-banner thing was rather like a walk down gaming memory lane for the last few years.
You know what? It’s been a pretty fun ride.
‘Tis the season to be blowing out candles, apparently. Just as appliances seem to go into cascade-kaput mode, so the Mirage family are all maturing at exactly the same time. Must be something in the water.
It started with Elise having a low-key birthday just with Holdem (though that was followed by some spaceship woohoo we won’t talk about). She just passed into adulthood, and I didn’t think there was a great deal there to mark. Besides, everyone else was asleep; Elise and Holdem both have jobs with late-night schedules, so they’re often mooching about in the quiet house by themselves, which suits loner-Elise just fine.
After that, everyone decided they should age up pretty much on the same damn day, and I don’t mean just the triplets. Seems Slapjack and Ratscrew also want to celebrate right-the-hell-now, so I obliged and had Slaps bake himself a strawberry cake, then celebrate quietly at home with the family — with the exception of Holdem who was busy being James Bond and bringing home gold-plated bacon, by which I mean the $4000+ Simoleons he earns every time he goes to work.
Ratscrew reached the pinnacle of his Space Ranger (Astronaut) career and now brings in almost as much for almost 20 hours less work a week – he’s earning $11,816 a week for 28 hours compared to Holdem’s $12,780 a week for 45 hours. And since Elise earns over 6k/week (and that’s about to go up when she hits level 10 of her career, next time she goes to work) and Slapjack earns $4,200 for a measly 15 hours (he’s also about to hit level 10) even without selling most of his paintings, the Mirage family is basically rolling in cash. Gone are the days of living without walls, sinks, counters and other mod cons. In fact, I just bought the top-of-the-line 10-grand bed and the 13-grand cooker, just to be using up some of the $80,000 the family had lying around.
Parcheesi would be proud of her boys, and I’m still a little miffed my chance of bringing her back into the family as a ghost got bugged.
But life goes on, if not for Parcheesi. Slapjack just aged up to adult while his twin Ratscrew will age to Elder, because Slaps took a potion of youth and Rats didn’t. He considered it as his elderhood started to loom, but he feels he’s had a pretty full life and he’s not sure he wants to live forever, or even for that much longer. Neither does he want to have Derek hanging around as a ghost — they did get it on, ghost-style, the other night, but it was all a bit weird for Rats who seems to be fairly square despite being a super hot-shot space ranger.
In fact, he looks rather sad most of the time these days. He works out, gardens, explores the galaxy and hangs out with his peeps, but it seems that with his soulmate gone (who was a bit shallow and not that interesting, but who am I to judge) he’s lost most of his joie de vivre. I expect he’ll have a quiet elderhood and ask the others not to plead for his life, so he can join Derek in the great beyond.
The trips are due to age up inside the next couple of Sim-days, and they’ll probably throw a large bash — assuming the game hasn’t killed all of their non-household relationships. As it is, half the household now barely knows the other half, and socialisation efforts don’t seem to be doing much to mend what seem to be permanently-broken relationships. I don’t see how it can be anything other than a bug, because the Mirage family was actually pretty tight-knit for being so large and they do a lot of socialising with each other. Oh well.
Tune in next time for the great triplet birthday-now-get-out-and-find-your-own-place PARTAY!
One thing the Mirage boys have aplenty, it seems, is charm — even when they’re insane, apparently.
Baccarat set out for the park to meet some wimmin, and meet some he did… But because the game is doing weird things to my Sims’ relationships — mostly by resetting them to zero, even for people who have lived in the same house for years and chat with each other daily — he can’t even remember the name of the girl he liked best. Bummer.
Choice number two is apparently a bit older than Baccarat (which I cunningly deduced from the fact that she has three traits and so must be at least a young adult), but Bacs has always liked older women so, y’know, it’s cool. Plus she looks SO MUCH like Mom did at that age! Wait, is that weird?
If this Legacy Challenge has taught me anything, it’s that playing multiple Sims isn’t as fearsome as I used to believe it was. Maybe it’s easier in Sims 4 — I’ll have to load up Sims 3 and try that out sometime — or maybe the Legacy Challenge provides enough structure (and randomness) for me to be able to handle it.
Whatever the case, after going to seven Sims upon the birth of the trips, I went one step further and brought Ratscrew’s husband Derek into the household, because why not, and incidentally picked up the 8-Sim household achievement. Yay, I guess (I’m not really getting fired up by the cheevs in the Sims…). To be honest, one reason I did it is because Derek had aged to Elder and I figured it wouldn’t be for very long — in which I was absolutely correct.
In the space of the last few playsessions, the trips aged to teens, Baccarat apparently still a bit bemused that his siblings haven’t conveniently died off. But he likes them well enough, most of the time, even if they’re clearly lesser beings.
I’m not entirely sure about Baccarat – so far he’s the heir I’ve liked least, though admittedly he’s only the second one. Where Holdem quite clearly took after both his parents, Baccarat seems to want to take after his mother (and perhaps Great-Aunt Solitaire, everyone did say she was batshit crazy), as his teen trait ended up being ‘Bro’ — a trait I have absolutely no idea what to do with. I’m pretty sure Elise hasn’t given a bro-hug since she joined the Mirage family, mainly because there aren’t any other bros in her life. (Speaking of which, once the household grew to 5+ people, it got really difficult taking anyone out anywhere… Maybe that’s just me.) And Baccarat just doesn’t strike me as the sports-watching, partying, beer-guzzling type; but perhaps he is, somewhere under insanity that makes up the rest of his personality. I’ll be interested to see what his adult trait will be.
His teen (and therefore adult) aspiration was fun to get though, because I’ve not tried it before: he picked up Freelance Botanist. Actually, I guess that means he’s taking after his paternal grandfather a little bit, so maybe it’s not all Mum’s family in there after all. I’ve been making really good money from selling some of the perfect fruit and veg the family’s been growing, and hopefully that will compensate for when my current breadwinners (all 4 of them above level 7 in their career) aren’t there anymore.
As for the other trips, I’m trying not to get too attached to them because I will most likely kick them out as soon as they hit college age (I still have to figure out how one does that, but do it I will). While it was interesting to play eight Sims for a while, I’m pretty keen to go back to a smaller household — too many Sims and the experience starts to feel very fragmented and scattered, even though I’m doing my best to allow them to do what they want at least some of the time. Incidentally, Poker picked up Creative and Bodybuilder as his trait/aspi combo, and Canasta got Perfectionist/Big Happy Family. I’m seeing some interesting family lines developing, and in that respect I’ll be sorry to see the younger trips go, but I really can’t be doing this 8-Sim household thing all the time.
Relief from that just came in the form of Mr. Reaper, who once again refused to listen to the Mirage family’s pleas and took Derek anyway. RIP Derek, we hardly knew you. (Well, Ratscrew knew him very well, and they did have a lovely romantic relationship while it lasted.)
It’s a longstanding MMO tradition to wail, gnash one’s teeth and tear one’s hair at major game patches (I remember doing it in Asheron’s Call), but for the most part — brace yourselves, this might be a challenging concept — game designers actually know what they’re doing and game changes are almost always very sensible. More to the point, they’re based on a lot more data than single players (or even all players) can see.
So patch 6.0.2 came out this week, in preparation for Warlords of Draenor which launches in a little under a month. It includes — aside from probably the longest patch notes I have ever read — a great many changes, most of which I approve of heartily. One of them is the stat-squish, which was long overdue. Others include all sorts of class changes, which is probably what will occasion the worst of the above-mentioned wailing and gnashing. Me, I like them. I’ve played my hunter, my drood and my warlock so far and while they all feel a little different, it’s not BAD-different and it’s not all that different either. For the first time in two years it feels like my hunter might want to switch to marksmanship spec now and then. (For those who don’t know, I don’t dungeon much, if ever. I solo and I duo, I bimble around, I play alts. I’m not requesting comments on the playstyle, just letting newcomers know what it is.)
The new Reagents tab in the bank is the shiz, as expected, and crafting straight from the bank is even shizzier. Losing 95% of the market for large-ass crafting bags (which two of my characters can make) is less awesome, but not something I’m going to weep too hard over.
The new character models… On the whole, I like what I’ve seen. My hooms do look a little confused (as has been mentioned by others), the Nelf baby-fat faces are kinda fugly, and I haven’t really looked at any others yet (though the undead females other have posted look frankly adorable). My major gripe with the new models I’ve tried out is that there are only about 3 non-ridiculous models for each race, so we’re all going to end up looking the same anyway.
I’m starting to look forward to the expansion, which I quietly preordered a while ago. The only downside is that it drops 2 days after the EQ2 expansion goes live for us special folks (by which I mean the paying players), but having too many games to play is always a good thing.
I unintentionally ended up levelling the warlock in the last couple of days, and she raced from 77 to 86 in less time than it takes to say “greased lightning” — almost too fast. Hell, I’m two-thirds of the way to 87 already even though Pandaria is supposed to be a bit slower. (And it is, but it’s marginal.) Rest-XP is the greatest shiz of all, of course. Which means that when WoD hits, I’ll have several characters to choose from when it comes to levelling through the content the first time. Eh, who am I kidding? It’ll probably be the Hunter… or the Druid. Feral still rocks my socks.
I’ve been playing EQ2 again for a couple of months, and things sure have changed in the 4 years or so since I last played. Basically I seem to play 12-18 months every 3 or 4 years, which makes EQ2 probably my most-played game in the last 10 years alongside WoW.
Many, many things have changed since I last played EQ2. We now have access to tradeskill assistants, and with the recent Grandmaster spell patch thingy (which I haven’t really read but know is important) and the impending expansion, Altar of Malice, all my crafters — which is basically all my characters bar one — are busy coaching their assistants and making minor items for them. I thought they were supposed to assist me, but whatever.
They can’t be placed in guild halls (we haz one; two, actually, if you count the guild Feiruza — previously Fairuzax after the server merge and formerly known as Fairuza — is in, but I’m the only one logging in there at the moment and can’t afford the status cost on a weekly basis). But they CAN be placed in houses, and as I discovered it doesn’t even have to be your own house, just one you’re a trustee in.
So all my assistants are now in the prestige house I got for Toccata with the Station Cash I had left over from last time. It’s actually a prestige island, and I love it, even if I haven’t actually done anything with it other than plonk assistants down. The reason for moving them all to one location is that you can portal there straight from the guild hall, and portal straight back – which is handy for Feiruza who isn’t in the same guild.
I’m relearning the game, trying to get Feiruza to 280AA (currently at 237, I always did neglect AA) so that she can level past 90, and trying to get my new beastlord, Ysharros, to whatever crafting and adventuring levels I have time for. Most of the other alts are under level 40, but they’re all 95 in the class that matters, which is crafting. Currently I’m only missing a 95 sage (on my other account, which I haven’t resubbed, so she can’t go past 92) and a 95 jeweller (Ysharros is working on that).
I’m also playing around with tiles and stairs and generally making a mess of the alts guild hall, which still had Frostfell decorations up from 2009 until I took them down a few days ago…
If you’re in EQ2 and fancy a chat, my primaries are Feiruza, Toccata and Ysharros, all on Crushbone now (Lucan d’Lere as was…). I play mostly US-Mountain daytime, because my evenings are spent in an adapting-to-new-medications haze. Apparently getting lots of sleep is good for you – which is just as well, I’m getting 8-10 hours a night. I should be stunningly gorgeous real soon now!
Looks like I got hit by a bug and Parcheesi won’t be coming back from the afterlife after all.
None of her paintings are recognised either, nor are any of Gordon’s. It’s like they never existed! So the kids can’t mourn their mom, and no family ghostie for me – at least not for the founder. Bummer.
I bet it was some secret agency thing the family isn’t cleared to know about — Holdem *is* a super-spy, after all…
In other news, insane Baccarat (the heir for Gen 3) wasn’t too happy about having siblings, though he has since come to terms with it. He only occasionally plots to murder them both. That’s him below, yelling at Elise for not smothering Poker and Canasta in their cribs.
Now I’m waiting to make enough money to do a major overhaul on the lot, which I’m sure won’t be cheap. On the bright side, the garden Gordon started is actually starting to bring in some money now. There’s a weird bug with the price of some of the plants where the value of the ones in inventory increases every time I move a fruit or veg to the fridge, and equal-quality produce can apparently be worth anything from 1 to 200 Simoleons, but I just keep the cheap ones and sell the expensive ones – they taste the same, after all.
I should be trying out the EQ2 expansion beta and logging in to WoW, but I just haven’t had the energy lately. The Sims is about as complicated as I can take right now – and I guess running multiple Sims wasn’t as hard as I feared after all.