I’ve been playing EQ2 again for a couple of months, and things sure have changed in the 4 years or so since I last played. Basically I seem to play 12-18 months every 3 or 4 years, which makes EQ2 probably my most-played game in the last 10 years alongside WoW.
Many, many things have changed since I last played EQ2. We now have access to tradeskill assistants, and with the recent Grandmaster spell patch thingy (which I haven’t really read but know is important) and the impending expansion, Altar of Malice, all my crafters — which is basically all my characters bar one — are busy coaching their assistants and making minor items for them. I thought they were supposed to assist me, but whatever.
They can’t be placed in guild halls (we haz one; two, actually, if you count the guild Feiruza — previously Fairuzax after the server merge and formerly known as Fairuza — is in, but I’m the only one logging in there at the moment and can’t afford the status cost on a weekly basis). But they CAN be placed in houses, and as I discovered it doesn’t even have to be your own house, just one you’re a trustee in.
So all my assistants are now in the prestige house I got for Toccata with the Station Cash I had left over from last time. It’s actually a prestige island, and I love it, even if I haven’t actually done anything with it other than plonk assistants down. The reason for moving them all to one location is that you can portal there straight from the guild hall, and portal straight back – which is handy for Feiruza who isn’t in the same guild.
I’m relearning the game, trying to get Feiruza to 280AA (currently at 237, I always did neglect AA) so that she can level past 90, and trying to get my new beastlord, Ysharros, to whatever crafting and adventuring levels I have time for. Most of the other alts are under level 40, but they’re all 95 in the class that matters, which is crafting. Currently I’m only missing a 95 sage (on my other account, which I haven’t resubbed, so she can’t go past 92) and a 95 jeweller (Ysharros is working on that).
I’m also playing around with tiles and stairs and generally making a mess of the alts guild hall, which still had Frostfell decorations up from 2009 until I took them down a few days ago…
If you’re in EQ2 and fancy a chat, my primaries are Feiruza, Toccata and Ysharros, all on Crushbone now (Lucan d’Lere as was…). I play mostly US-Mountain daytime, because my evenings are spent in an adapting-to-new-medications haze. Apparently getting lots of sleep is good for you – which is just as well, I’m getting 8-10 hours a night. I should be stunningly gorgeous real soon now!
Looks like I got hit by a bug and Parcheesi won’t be coming back from the afterlife after all.
None of her paintings are recognised either, nor are any of Gordon’s. It’s like they never existed! So the kids can’t mourn their mom, and no family ghostie for me – at least not for the founder. Bummer.
I bet it was some secret agency thing the family isn’t cleared to know about — Holdem *is* a super-spy, after all…
In other news, insane Baccarat (the heir for Gen 3) wasn’t too happy about having siblings, though he has since come to terms with it. He only occasionally plots to murder them both. That’s him below, yelling at Elise for not smothering Poker and Canasta in their cribs.
Now I’m waiting to make enough money to do a major overhaul on the lot, which I’m sure won’t be cheap. On the bright side, the garden Gordon started is actually starting to bring in some money now. There’s a weird bug with the price of some of the plants where the value of the ones in inventory increases every time I move a fruit or veg to the fridge, and equal-quality produce can apparently be worth anything from 1 to 200 Simoleons, but I just keep the cheap ones and sell the expensive ones – they taste the same, after all.
I should be trying out the EQ2 expansion beta and logging in to WoW, but I just haven’t had the energy lately. The Sims is about as complicated as I can take right now – and I guess running multiple Sims wasn’t as hard as I feared after all.
Well. That took maybe 24 hours. I guess you just can’t keep a good woman down.
Now I’m considering inviting her back into the family. Do ghosts have needs? Can they do the dishes? Most importantly, can they keep cooking tasty gourmet dishes for the rest of the family? (Yes, this was all in the patch notes but I have no memory of what they said.)
Apparently Parcheesi wasn’t best buds enough with Mr. Reaper to be worth sparing when he came by for a visit…
Parcheesi didn’t really mind. She had a very full life, mastered her career, a couple of instruments, cooking and charisma (that love of alliteration I mentioned a while back…), and got to meet all three of her first (and likely only) grand-children. I’m glad I had her take a potion though, because as far as I can tell, unless everyone procreates the second they hit Young Adult status they’re extremely unlikely to ever meet their grandkids. As an aside, Holdem took his one allowed potion at the end of Young Adult, and I’m pretty sure I’ll have Elise do the same. I don’t like these mayfly lifespans – you barely get to know your Sims before they pop their clogs!
Now Parcheesi’s interred in the family plot. I threw up something quickly at the end of the last playsession, then got to modifying the house – Holdem and Elise are moving into Mom’s rooms downstairs (but doing some serious remodeling) and the kids will share the top floor. There are now 4 full baths and 6 bedrooms on the lot, so I guess I shouldn’t be surprised that the Mirage tax bill came in at 5 grand. Especially because the family no longer benefits from Parcheesi’s “Frugal” reward-trait.
I am VERY tempted to age up the trips but a) that’s probably cheating and b) it feels like it would be cheating. Not sure Elise would mind, though.
So then THIS happened…
In case you can’t be arsed to click through for the larger version, the screenshot shows Holdem and Elise coming home with, no, not twins (as I feared) but FREAKING TRIPLETS!!! And incidentally also getting the 8-Sim Household achievement – oh, yaaaaay.
I sighed when I saw the baby (in the singular, as I thought) was a boy… and then came another boy… and then finally came a daughter. I really wanted to have a girl, so I guess one should be careful what one wishes for.
So out of two procreating generations and six total children, two were twins and three were triplets. Given that nobody had fertility treatment and nobody had the fertile trait, that seems a little excessive. Or maybe I’m just Wi-flagged* for babies in Sims 4.
On the brighter side, this is possibly the funniest thing I’ve seen as an emotional reaction in the Sims 4 to date…
* Bah, you can’t even Google that anymore. It’s an old Asheron’s Call thing otherwise known as being bugged and being an aggro-magnet.
The Mirage family didn’t get played a whole lot last week, and what did get done was mostly in the ‘same shit, different day’ vein. Strangely enough, running 5 Sims fully (and they’re all interesting in their own way, with their own hobbies, desires and activities) takes up a lot of time, so the latter isn’t passing all that fast.
That said, Elise is pregnant. She got tired of Holdem telling her to wait till they were both established in their jobs (and he the one with the family-oriented trait), so she did something about it. So soon it’ll be a household of 6 Sims. Well, hopefully 6. Hopefully not twins again.
I’m not sure why Holdem and Elise decided mom’s bed was THE place to conceive their child, but after trying three times to get them to use their own bed, I gave up. And they got walked in on, though (fortunately?) not by mom, but still…
Meanwhile, Ratscrew got married to his soulmate Derek Leary, but they’re maintaining separate households because while moving Derek in would be too many Sims, moving Ratscrew out would make me sad. He’s climbing the astronaut career ladder, is a keen gardener in his spare time and is kind of a cool guy.
Slapjack has nobody special in his life, being far too interested in learning things and generally being a Renaissance Sim nerd. He’s working on his aspiration and might be the only Mirage member so far to achieve it. Parcheesi could complete hers if she could be bothered to mentor people for a few more hours, but she knows her time is coming to an end and she’d much rather ramble around the house, play her guitar, cook for her kids and watch TV.
The lot has become quite large now, with 4 healthy adults bringing in paychecks almost every day. The twins have moved out to their own annex (the ‘Love Shack’ as Holdem calls it), one of the old rooms has been converted to a nursery, and in general things are going rather well. Which means they’re about to tank, because kiss of death.
And that’s it for now. Generation One is about to go the way of the dodo, and I’m not sure whether I want to plead for ‘Cheesi’s life or not. She’s had a very full life (potion of youth and all), and she’s probably ready to go hang out with the Reaper and Gordon for a while. They patched in ghosts recently, so I guess it’ll be interesting to see what happens. Also, this time I’ll remember to start a burial plot for the family leaders, something tasteful – maybe young Master Goth can help design it.
The Mirage family carried on steadily after Gordon’s passing, though all 3 of them spent some time mourning at Gordon’s ashes. Cold-hearted bitch that I am, I gave them a week and then distributed him into the great hereafter. His legacy lives on, mostly in the form of the vegetable garden and a number of not-too-awful paintings all over the house (along with every single kiddie drawing ever made by the 3 boys; shame you can’t put some on the fridge).
In the intervening few play sessions…
Holdem meets a lovely girl named Elise Duncan in the park and they become high-school sweethearts, although it seems that Holdem is a typical teenager and finds food a lot more alluring than girls.
The twins become teenagers. Slapjack acquires the ‘Neat’ trait (which is remarkably on the money because he’s always cleaning up after everyone) and the ‘Renaissance Sim’ aspiration, both of which suit him really well. I’m not sure whether I’m moulding them to fit the random trait generation (which you can find here), or whether they’ve just been really fitting random rolls. Probably the former, since I’m not a big believer in astrology. For his part, Ratscrew gets the ‘Active’ trait and the ‘Soulmate’ aspiration; one is directly inherited from Gordon and the other is very similar, if not as promiscuous.
The boys are not as perpetually happy as Parcheesi and Gordon were, and I discover that’s because none of the 3 have the ‘Good’ trait (spoiler: yet!!); those who have it acquire the happy mood from being around others in positive moods, and both ‘Cheesi and Gordon had it. It may also be because I’m flogging them to death at school.
Holdem grows up a little more, enough to forget burgers and make a vow of eternal amore with Elise…
…and the next bloody day HE ages up and SHE doesn’t. No more smoochies, because suddenly Elise is jailbait and Holdem is a dirty old man. It takes eleven interminable days (as far as Holdem is concerned) before Elise is old enough for their next date — though in the meantime he becomes a Secret Agent and does pretty well, the boys get straight As in school, and Parcheesi continues to give nightly concerts while pondering retirement.
I’m actually really glad my saves got corrupted (or whatever the hell happened) and that I decided to ‘cheat’ a bit and have her take a youth potion the second time around. This way, Parcheesi has had a chance to see her children grow up and…
Get married. The second Elise aged up Holdem swept her off to the club, fed her drinks, kissed her soundly and proposed. She accepted, because even while they couldn’t date, she apparently pined for him as much as he did for her — but she also insisted on a proper wedding, unlike his parents had had. So a proper wedding they got.
The very next day (because apparently one can never have too many parties), the twins had to be aged up before the game did it for me, so they organised a party at the neighbours’ house. Actually, single neighbour by now, since the parents my Gen 1 Sims met apparently passed away while I wasn’t looking. That probably explains why the young lady kept showing up at our place hoping to hang out.
Both boys were still a bit knackered and hung over from the wedding the night before, but everyone got through it and made it home in one piece, leaving the neighbour to clean up the mess. Win! Slapjack’s adult trait is ‘Perfectionist’ (seriously – is that a stick up his backside?), whereas Ratscrew got ‘Good’, thereby inheriting 2 of his father’s traits along with a very similar aspiration. Turns out Ratscrew is gay, too. (And there’s a long story I won’t tell involving him meeting his soulmate – Antonio or Armando or something – and going on an incredibly hot and steamy date… only to have the game crash to BEFORE that ever happened with no rescue save. I’m broken-hearted for him, and it looks like Ratscrew is going to have to default back to Dominik something-or-other, who is nice enough but a bit sallow and also batshit crazy.)
And now everyone is an adult (or Elder, in ‘Cheesi’s case) and has a job, though probably not for long in Slapjack’s case since his Renaissance Sim aspiration requires him to get to a certain point in several different jobs. Right now he’s a comedian, but he’s planning to switch to painter fairly soon. Elise is a comedian and will stay that way, because she aspires to become a Joke Star. And speaking of aspirations, Holdem will likely never realise his because it requires one to have had 5 BFFs and there’s no way he’s dumping Elise as his BFF, too bad so sad. Oh, and Ratscrew is an astronaut like he always wanted to be (no rocket ship yet), Parcheesi is finally retired, and Elise wants nothing more than to get pregnant… but since money is still a little tight and expanding the house to fit 5 adults and X children is likely to be pretty expensive (especially since Ratscrew wants to build his own wing and if Rats gets one, Slaps has to have one too), that will have to wait a bit.
For those who have read this far and are also doing a legacy challenge, note that the Spouse rules have changed a bit — for the better in my opinion, apart from the lack of a dowry. It will allow me to bring in spouses for the twins if I want to, because I’m not ready to move either of them out of the house yet. I’m having too much fun with them all, which is saying something for someone who dreaded controlling more than a single Sim in a household a few weeks ago.
As a final note, these updates may get a lot less frequent. I can’t imagine too many people are interested in all the gory details of my playtime, so I’ll probably stick to the broad strokes.