The Mirage family carried on steadily after Gordon’s passing, though all 3 of them spent some time mourning at Gordon’s ashes. Cold-hearted bitch that I am, I gave them a week and then distributed him into the great hereafter. His legacy lives on, mostly in the form of the vegetable garden and a number of not-too-awful paintings all over the house (along with every single kiddie drawing ever made by the 3 boys; shame you can’t put some on the fridge).
In the intervening few play sessions…
Holdem meets a lovely girl named Elise Duncan in the park and they become high-school sweethearts, although it seems that Holdem is a typical teenager and finds food a lot more alluring than girls.
The twins become teenagers. Slapjack acquires the ‘Neat’ trait (which is remarkably on the money because he’s always cleaning up after everyone) and the ‘Renaissance Sim’ aspiration, both of which suit him really well. I’m not sure whether I’m moulding them to fit the random trait generation (which you can find here), or whether they’ve just been really fitting random rolls. Probably the former, since I’m not a big believer in astrology. For his part, Ratscrew gets the ‘Active’ trait and the ‘Soulmate’ aspiration; one is directly inherited from Gordon and the other is very similar, if not as promiscuous.
The boys are not as perpetually happy as Parcheesi and Gordon were, and I discover that’s because none of the 3 have the ‘Good’ trait (spoiler: yet!!); those who have it acquire the happy mood from being around others in positive moods, and both ‘Cheesi and Gordon had it. It may also be because I’m flogging them to death at school.
Holdem grows up a little more, enough to forget burgers and make a vow of eternal amore with Elise…
…and the next bloody day HE ages up and SHE doesn’t. No more smoochies, because suddenly Elise is jailbait and Holdem is a dirty old man. It takes eleven interminable days (as far as Holdem is concerned) before Elise is old enough for their next date — though in the meantime he becomes a Secret Agent and does pretty well, the boys get straight As in school, and Parcheesi continues to give nightly concerts while pondering retirement.
I’m actually really glad my saves got corrupted (or whatever the hell happened) and that I decided to ‘cheat’ a bit and have her take a youth potion the second time around. This way, Parcheesi has had a chance to see her children grow up and…
Get married. The second Elise aged up Holdem swept her off to the club, fed her drinks, kissed her soundly and proposed. She accepted, because even while they couldn’t date, she apparently pined for him as much as he did for her — but she also insisted on a proper wedding, unlike his parents had had. So a proper wedding they got.
The very next day (because apparently one can never have too many parties), the twins had to be aged up before the game did it for me, so they organised a party at the neighbours’ house. Actually, single neighbour by now, since the parents my Gen 1 Sims met apparently passed away while I wasn’t looking. That probably explains why the young lady kept showing up at our place hoping to hang out.
Both boys were still a bit knackered and hung over from the wedding the night before, but everyone got through it and made it home in one piece, leaving the neighbour to clean up the mess. Win! Slapjack’s adult trait is ‘Perfectionist’ (seriously – is that a stick up his backside?), whereas Ratscrew got ‘Good’, thereby inheriting 2 of his father’s traits along with a very similar aspiration. Turns out Ratscrew is gay, too. (And there’s a long story I won’t tell involving him meeting his soulmate – Antonio or Armando or something – and going on an incredibly hot and steamy date… only to have the game crash to BEFORE that ever happened with no rescue save. I’m broken-hearted for him, and it looks like Ratscrew is going to have to default back to Dominik something-or-other, who is nice enough but a bit sallow and also batshit crazy.)
And now everyone is an adult (or Elder, in ‘Cheesi’s case) and has a job, though probably not for long in Slapjack’s case since his Renaissance Sim aspiration requires him to get to a certain point in several different jobs. Right now he’s a comedian, but he’s planning to switch to painter fairly soon. Elise is a comedian and will stay that way, because she aspires to become a Joke Star. And speaking of aspirations, Holdem will likely never realise his because it requires one to have had 5 BFFs and there’s no way he’s dumping Elise as his BFF, too bad so sad. Oh, and Ratscrew is an astronaut like he always wanted to be (no rocket ship yet), Parcheesi is finally retired, and Elise wants nothing more than to get pregnant… but since money is still a little tight and expanding the house to fit 5 adults and X children is likely to be pretty expensive (especially since Ratscrew wants to build his own wing and if Rats gets one, Slaps has to have one too), that will have to wait a bit.
For those who have read this far and are also doing a legacy challenge, note that the Spouse rules have changed a bit — for the better in my opinion, apart from the lack of a dowry. It will allow me to bring in spouses for the twins if I want to, because I’m not ready to move either of them out of the house yet. I’m having too much fun with them all, which is saying something for someone who dreaded controlling more than a single Sim in a household a few weeks ago.
As a final note, these updates may get a lot less frequent. I can’t imagine too many people are interested in all the gory details of my playtime, so I’ll probably stick to the broad strokes.
EDIT – Argh! Apparently the 90 minutes I played last night — which included Parcheesi getting older, the boys getting As, and a few changes to the house — somehow didn’t get saved. Guess I didn’t hit “Save and Exit” the way I thought I did.
So everything you read below hasn’t actually happened. Except now it HAS to happen, a) because I reported it that way and b) because it already DID happen and I don’t want to rewrite history, even fictional history. Bah humbug.
EDIT 2 – I got over my ethics. Parcheesi took the damn potion. ‘Cheesi’s not ready to be an Elder yet! Other than that, I’m playing everything as I remember playing it yesterday.
~ ~ ~
It’s proving to be a quiet work week so far (yay!), so I’m planning to advance the Sims 4 Legacy Challenge a bit. After a difficult start learning to control so many Sims (for me, more than one Sim is “so many”) I’m actually quite enjoying the different people and personalities.
Not long after Gordon died, Parcheesi was told to age up… and right after she blew out the candles on her Elder cake, I discovered that youth potions only set you back to the beginning of the current age-bracket. Oh well, lesson learned for following generations if needed.
Meanwhile, Holdem, who isn’t old enough to have the “Romantic” interactions option, is cruising the gym for likely-looking ladies. The whole Elders having babies thing must have freaked me out a bit…
I’m starting to think about possible jobs for the boys once they get old enough. I think Holdem wants to be a Secret Agent — he’s already well-rounded in skills even as a teen, he’s back to being a straight-A student, and his “Friend of the World” aspiration fits in nicely with a profession that requires a good amount of charisma, even if you can’t tell anyone what your real job is without having to kill them after. Ratscrew the unfortunately-named is a fan of the great outdoors, quite active, and likely to want to become an astronaut, because ASTRONAUTS. Slapjack I’m not so sure about. He’s quieter yet sociable, drawn to more cerebral pursuits but not creative… possible super-villain material but I’m not sure I’ve got what it takes to play the bastard you need to be to become a villain in Sims 4.
Fortunately I’ve got a while before the twins need jobs (they’re not even teenagers yet), and then I have the option of moving them out of my household, except that I have no idea how to get people OUT of my family if I want them to be gone. I’m guessing romance can lead to moving into a new household and out of the current one? Once again my lack of experience playing multiple Sims over any length of time marks me for a noob. Clue-by-fours gratefully received.
It had to happen sometime.
But first, Holdem almost burned down the house and Parcheesi wasn’t impressed. I still haven’t been able to replace the 4000 Simoleon stove, so the family is eating a lot of salads and fruit parfaits at the moment.
And then, just as the kids were leaving for school a couple of days later, Gordon decided it was time to go to the great garden centre in the sky. Parcheesi pleaded to no avail.
Like I said, the next generation will include at least two breadwinners. Seems to me that appliances in Sims 4 break ALL THE TIME, but perhaps that’s because I’ve got 5 people in the house using two bathrooms; still, it seems like I’m constantly replacing stuff. I *could* repair it, and I’ve started to do that, because replacing gets expensive. My biggest gripe at the moment is the stereo: it sits in the living room, every Sim that walks past it turns it on, but nobody ever turns it off… so it runs all night and breaks every second day.
Anyway, there will be more earning next gen. Holdem is already sizing up young women in the hopes of finding a mate. Or maybe he’s just 16.
The Destiny hype went entirely over my head (though apparently I wasn’t the only one), but in the last few days my G+ list has been going bonkers with people enthusing about it. (People have also been enthusing about ArcheAge and I’ve been good and kept my mouth shut. Just because *I* burned out terribly in Alpha and have not-very-kind opinions about the land ownership system doesn’t mean I should bitch and moan about it on a public for– err… )
Should I get it?
I don’t know if I’m into shooters much because I’ve never actually played one for any length of time, which would indicate that I probably am not. But the screenshots and comments concerning Destiny are rather enticing, and we do have a PS3. (It is out for PS3, right? Must be. I’m not buying a new console just for one game.)
We have the first three installments of Mass Effect for the PS3 and I’ve never managed to load that up even once. Mort played it a couple of times and then didn’t go back to it, although he said he was having fun at the time.
Maybe we’re just not really console people. Part of my problem is that my eyes aren’t what they used to be, and since I don’t currently have any glasses I can’t see any of the smaller text in the games we play on the console. At least I can lean in to my PC monitor and see what’s being written, which isn’t an option when the sofa is miles away from the TV. (Yes, I have contact lenses. No I don’t wear them much. Long story. Boring.) So perhaps if I could see the reams of lore that Mort was accruing every time he looked at something in Mass Effect, I would have been more sucked in. At any rate it looked as though there was a lot going on and not a lot of it involved shooting people, which is sort of my main gripe against shooters. That and the first-person thing, which I really hate.
So maybe I shouldn’t get Destiny. I’m probably not the target demographic.
- Gordon is STILL alive. Part of me almost wishes he’d pop his clogs already so I can have one less person to control. That said, Gordon is by far the least-complicated Sim in the Mirage family — he has no job, I don’t plan on fulfilling his aspiration (which I hope isn’t cheating-by-giving-up), and he’s easily kept happy with gardening, painting and his family. Could be worse. Gordon’s been wanting a TV for ages, and I finally emptied the family coffers today and bought one. Everyone is happy.
- Holdem aged up to teenager. Not sure why his hair is grey, unless it’s just the buzz-cut. He’s now a High School student and has to work his way back up the grades list by starting with THREE lots of extra credit homework, which he thinks is super unfair. His randomly-acquired trait and aspiration are Creative (no great surprise there) and Friend of the World, which should be interesting. It’ll probably teach me to stop panicking about splitting up my Sims.
- Slapjack and Ratscrew continue to be good kids, and I feel minorly guilty about how I named them. The shot above shows them playing pirate at the park while Holdem ponders asking Mrs. Goth about the birds and the bees. That conversation was amusing to watch, and I’m pretty sure Bella had a Mrs. Robinson moment, especially given that Holdem apparently went to the park in his PJs. I only just noticed that…
Holdem got a level or two in his childhood aspiration but that got replaced by an adult one when he became a teen, and the two younger kids have only just completed the first part of theirs. Since lifespans are so short at normal speed, I don’t see how any kid can get their aspirations done before they age to teens unless it’s ALL they do — which is impossible, because going to school, eating, homework and all the other normal parts of life take up quite a lot of the day.
Anyway, I’m getting less tense about having so many Sims to control. Oddly enough the males in the family are taking up most of my playing time. Parcheesi is easy to run, because all she really cares about is her music. Hopefully the next family leader will be a little less obsessive — which should be Holdem unless he dies somehow (and I don’t think the game has death except by old age at the moment?).
This Legacy Challenge has gone waaaay off the tidy, managed rails I imagined a few days ago. Gordon is still alive (I’m sort of at the “* still?! * alive” stage). Raising 3 boys is expensive, not to mention time-consuming, so it’s probably a good thing Gordo hasn’t moved on yet, but the next generation is going to see BOTH adults earning some money or else.
A typical day: the boys all get up around 6AM and eat, shower, rush through homework as appropriate before running off to school at 8AM. Gordon wakes up around 7 but that mostly depends on how badly his ageing bladder acted up during the night. Parcheesi doesn’t wake up until about 9 or 10, eats, gets cleaned up, and works on her music.
At 2PM Parcheesi goes to work. Gordon potters around in the garden and enjoys a brief moment of solitude.
At 3PM the boys come home from school, eat, play, pee, chat, do homework, eat some more, etc. Gordon, fortunately, LOVES helping with homework. Holdem is a straight-A student and it’s possible the twins might end up that way as well. Maybe.
The boys go to sleep anywhere between 7 and 11PM.
Parcheesi gets home at 9PM and if she’s lucky, she gets to interact a little with her children and her husband before they all head to bed. She then eats, works on her music a bit and goes to bed.
I just noticed that my original link to the Legacy Challenge page is to the generic page, which doesn’t currently include an obvious link to the Sims 4 Legacy Challenge rules, probably because those have only just been posted and are still partly in development (the trait generator in particular).
So here’s is the proper link to the Sims 4 Legacy Challenge ‘Succession Laws’ page, which is where you start. It all sounds horribly complicated when you read through it (or did to me) because there appears to be so much to remember, but in fact there isn’t. Think of the rules as a menu from which you select the three basic elements of your dynasty — what gender inherits, how they’re procreated, and who qualifies first — and that’s the main decision made. The gameplay rules are simple common-sense, and required to create a vaguely even playing-field; they’re probably also the most likely things some people will choose to mess around with, which certainly doesn’t bother me. The spouse rules are simpler than they appear, in that they seem primarily designed to stop you from importing folks willy-nilly and to assure a certain randomness — like marrying someone who was 3 days from becoming an Elder, for instance.
I don’t intend to score my legacy game, because it’s the playing that interests me and I’m not bothered by whatever number of points I may end up with this time around. However, once a player has done a number of these challenges, I can see how trying to achieve a certain score would add to the complexity.
Anyway, my link is now more accurate. Go forth and Legacy! In the meantime, I’ll need to learn to play a large family (which I don’t like) composed almost entirely of men (which isn’t my usual playstyle)…