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December 28, 2011 Comments off

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Get your ass off my NPC

July 13, 2011 6 comments

This needs to be said, and while I’m annoyed by it specifically in WoW at the moment it applies to any game with mounts or vehicles, especially large ones.

Don’t be an asshole and park your big mounted ass on top of NPCs.

(Sub-rule: don’t be an asshole and hover your big mounted ass right on top of my head, m’kay? Or I may have to find out where you live and fling monkey poo at your windows.)

(Anyone know where to get a cheap supply of monkey poo?)

What irks me the most is that basically there’s a proportion of people who don’t even stop to think how their parking their big mounted ass on top of an NPC affects everyone else. (The ones who actually do it on purpose I ignore, because they’re assholes rather than stupidly oblivious.) It’s not that they don’t give a shit — they’re not even aware that there’s any kind of a shit to give.

Wake up! Realise that there are other people in the world around you, virtual or otherwise. You’re not a unique and beautiful snowflake and I can assure you the world doesn’t revolve around you. In fact, if you weren’t such an oblivious idiot, you might find people are generally nicer to you because you’re not passively impinging on their day by being so moronically thoughtless.

This applies to people on the road, too. I’m tired of having to drive not only for myself but also for the mind-bogglingly irritating people who are applying lipstick / texting / checking their phone / scratching their butt at 80 mph on I-40 on the way into Albuquerque.

Just sayin’.

 

Categories: Uncategorized

Blogging: the Chinese whipsaw effect?

January 22, 2011 10 comments

Sometimes I love the blogosphere: it binds us together, it enables us to share and circulate ideas, and it allows us to have far-reaching and far-branching debates about all manner of gaming things under the sun.

Sometimes I loathe the blogosphere, for exactly the same reasons.

So as I read the various posts and discussions spawned by Eric of Elder Game’s original post — including my own (Eric link at top, everyone else at the end of the post) — I end up wondering: do we actually read each other, or do we just use each other as opportunities to bang on our own drums, grind our own axes, and stand on our own soapboxes?

I’m bemused and almost irked enough by it to be doing one of these petty, self-justifying set-the-record-straight posts, which in itself irritates me even further. (Doesn’t help that I’ve only had one cup of coffee, come to think of it.*) On the bright side it’s the weekend and nobody reads blog posts over the weekend, so I can mutter quietly and mostly to myself in my corner.

Record–straightening #1. I never said classes were better than not-classes. I said Eric said skill-based is hard, and I agreed with him based on my personal gaming experience. Actually, I do believe I said once or twice that classless is very rewarding, but it’s a lot more work — granted that my only “development” experience of that is for tabletop games, but while I didn’t mess about with million-dollar budgets, I do have some idea of the relative amount of work-time required between managing a classless, skill-based campaign and managing the opposite.

(For those who like this kind of thing underpinned by “evidence,” the tabletop game I ran for the longest time — about 8 years — was Ars Magica, which is pretty much a skill-based game with incredibly messy and open-ended rules, at least the ruleset we used, which was mostly 3rd ed with a smattering of 2nd, 4th and house rules.)

Once again. In a purely theoretical sense I still don’t see what’s so contentious about “skill-based is harder to design and balance than class-based” — I really don’t. As an extremely general statement, it seems pretty straightforward to me. Given the perils of speaking for others at this stage, I won’t — but I certainly never said that just because something is more difficult to design, nobody should bother with it.

Record-straightening #2. I never made any comments about easy/hard and choice/not-choice. Other people’s drums. Sure, I have stuff to say about those things, but I didn’t say them in that post.

I’m still boggling at how this has, once again, become a debate about easy-mode versus iron-man Mr. Real Player, even in terms of development. If you like structure, you’re a sheeple. If you like to be able to screw up your character without hope of recovery, you’re a brave pioneer forging ahead into the wilds of game adventure.

Yeah, whatever.

Yes, I’m paraphrasing rather inaccurately. I felt it was my turn.

I’m definitely starting to think it would be useful for the gaming community as a whole to lose the “if it made me want to chew my arms off, it was BETTER” elitist attitude we’re dragging around with us whether we notice it or not. There are arguments to be made for both simplicity and complexity and they’re a great deal more, um, complicated than simply saying one is better than the other, which is a pretty meaningless assertion without context, actually.

I’m done griping now. Move along. Nothing to see here, classy or otherwise.

~

* Please. No advice on how I should quit drinking so much coffee if it makes me that grumpy. Can’t a person even use hyperbole on her site anymore without being adviced-at? I’m really just grumpy by nature and coffee has nothing to do with it. Now get off my damn lawn!

Offline for a week or so

February 10, 2010 11 comments

The move proceeds not only apace, but rather faster than we expected. It’s time for me to cut the Internet Umbilical for a week and see if I can survive on my own!

See you all on the other side! :)

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