Meet Parcheesi Mirage.
She’s Creative, Good, and a Music Lover, and her fondest wish is to become a rock star (Musical Genius aspiration). She likes puppies, pastels, playing poker and alliteration. Last week she discovered that Great-Aunt Solitaire Mirage (whom she had never met) had passed away and left her some property in Willow Creek — a timely bequest, since Cheesi was about to be evicted from the fleapit apartment she used to share with her ex.
The Legacy Challenge rules can be found here. It’s a challenge that’s been around for a while in the Sims, but it’s my first time attempting it.
The rules I chose, with help from Stargrace, are Equality (Gender law), Strict Traditional (Bloodline law), and First Born (Heir law) — mostly because they’re simple and easy for me to remember and enforce on this first attempt. Other rules did tempt me (Strict Matriarchy FTW!) but we’ll try those if I make it through the current challenge.
My self-imposed house-rule — just for a bit of flavour — is that every child born to the family must be named after a card game.
I also watched a couple of Pinstar’s play-streams, and although his voice-activated mic drove me bananas and it was weird missing half the conversation from watching the non-live version, I did like some of his ‘house rules’. Notably:
– Build the lot up according to that generation’s leader’s personality. Character quirks inform building and furnishing choices. As a roleplayer, this pleases me.
– Craft a backstory. As a roleplayer, this also pleases me — and makes me feel a little closer to my Sims.
One of the problems I have with the Sims is that I have never particularly wanted to roleplay my Sims. I’m the omniscient narrator in their stories, few of which are ever told or experienced in the first person (though a couple of notable Sims 3 chars did manage to break that tendency). Perhaps this Legacy Challenge, with its various rules and options, will change the trend and make me see them more like people than puppets.
Another issue I have is my utter inability to a) let my Sims do what they want (because what they end up doing is usually idiotic) and b) control more than 1-2 Sims in a household. I think the accepted term would be ‘control freak’ — and I’m trying to break that tendency as well. This is the first Sims game in which I’ve been tempted to actually let my creations do as they please (at least for a time), because the AI does seem to be a little smarter. I don’t know how well that will sit with needing to keep the family going for the Legacy Challenge, but we’ll see.
In keeping with the rules, I plopped Parcheesi on a 50×50 slot, bought the expensive suit of armour (which is now in the family inventory) and spent every last cent on a decent bed and a fridge. I’m very tempted to start with the writer career, having seen Pinstar do just that in order to acquire the promotion-reward computer, but it feels a bit cheaty… Then again, if this were 3 years down the line I’d know for myself that the Writer career rewards that, so perhaps it’s not too bad. You can’t really see it on the screenshot below, but ‘Cheesi looks a bit bemused…
I may be trying to resurrect this poor blog over the coming weeks and months. It’s likely nobody is watching it anymore, which is oddly liberating.
We’ll start with Sims 4 I suspect, as I plumb the depths of my control-freakery and explore the new and perhaps improved game.
Or should that be nerdery?
At any rate, I’m posting this to keep myself honest. A week or so ago I asked my FB and G+ homies if there would be any interest in me posting stuff about a Fate campaign I’m planning to run. There was interest (and my ego sighed with relief).
So there shall be posts. I just need to figure out how to approach this without giving away the mega-ultra-seekrit background plotty things in case my players (all two of them) should drop by here and see things players should not wot of, to paraphrase Mr. Pratchett.
I’m looking forward to it, in a ungh-now-I-have-to-post-again and a gah-what-have-I-forgotten (to make up) kind of way.
My ego finds the idea very interesting. The rest of me is trying to beat it into submission and silence. I still love the idea of blogging, but I’m having a devil of a time finding the time to do it. Add the fact that I’m not really playing any MMOs (or any other game) right now and you get a big fat nothing to write about and very little time in which to write it.
Sometimes Facebook is just easier.
I can’t believe I just wrote that.
And yet my ego wants me to tell you all about myself (again) for no particular reason other than its own pleasure. Perhaps confessing the kinky temptation will make it go away. Thirty lashes for the ego and get back to work, dammit!**
– – – – – – – – – – – -
*As an aside, the demise of Google reader appears to be spelling the demise of my blog reading. Feedly is okay, but it’s not as clean as Google Reader. There’s also the fact that I don’t have time to read blog posts these days, which might be the more important factor. Still, I don’t like change. Boo hiss. I’ll get used to Feedly but I’ll complain about it first.
**As another aside, one of the characters in a play-by-mail game I ran years ago (or it may have been one I played in) was a Spanish knight called Ivor Hujego. Loved that name. Still do. May have to steal it for a game someday, even if it means I have to transgender it to Iva Hujugo or something.
Yesterday when I went to read my RSS feed, I got the same popup most other users of Google Reader got: the service is going away in a few months, apparently for lack of users.
Which is mildly ironic. I have a blog, a lot of people I know have blogs (which is how I got to know them) and a pretty large proportion of us seem to use G-Reader to keep track of each other’s posts. According to one article I read yesterday – I didn’t bookmark it and can’t find it now, so you’ll have to take this on faith – RSS feeds are for nerds and nerds don’t need dedicated stuff because they can find other ways to do what they need. And they’re nerds, so they can suck it up. Unlike Facebook and Twitter, direct RSS feeds aren’t “sexy”, apparently. Ah, right. I never realised that what I want from my software is sexiness.
The author did have a point. RSS is kinda nerdy and there was no easy way to explain what Google Reader does. Or did. But just because something isn’t easy to explain (or grasp) doesn’t mean it’s useless or that it shouldn’t be used. If that’s the equation we’re making today, then it’s not just MMOs that are dumbing down.
Anyway, I’ve been looking for alternatives. A friend kindly pointed me in the direction of Feedly, so I’m trying them out first. They were slammed yesterday but seem to be doing a little better this morning. I have to say, I do kinda like the magazine-like presentation. I could like this service. And if not, there will be others out there.
Because if there aren’t, I’m not going to be reading very many more blogs. It may work for some, but I cannot and will not use Facebook and Twitter to keep track of what 100+ people post and when. Yech. I want my feed to be there when I need it, and I don’t want to have to ‘llike’ a bunch of FB pages and trawl through my timeline.
If you ask me, it had nothing to do with popularity, or not directly. Ultimately Google Reader went away because it couldn’t be monetized.
While lots of people are probably going to say this isn’t enough, it’s still nice that they’re trying to do something.
The full post is worth a read – it’s pretty short, but I don’t want to reproduce it verbatim. TL;DR below.
So what went wrong? The short answer is: a lot more people logged on than we expected. More people played and played in ways we never saw in the beta.
OK, we agree, that was dumb, but we are committed to fixing it. In the last 48 hours we increased server capacity by 120 percent. It’s working – the number of people who have gotten in and built cities has improved dramatically. The number of disrupted experiences has dropped by roughly 80 percent.
So we’re close to fixed, but not quite there. I’m hoping to post another update this weekend to let everyone know that the launch issues are behind us.
And, by way of apology, “we’re going to offer you a free PC download game from the EA portfolio”. Again, lots of folks will say that’s like piling poo on top of crap, but I like that they’re trying to do something, even if it’s not something that costs them all that much in terms of bottom line. ANY effort to make things right is better than no effort at all. Mistakes (or major screwups) happen – what matters to me at the end of the day is acknowledgement and some attempt to fix things down the line.
So, presumably EA woke up this morning and saw the shitstorm. (Actually it’s very likely most of them worked through the night. I actually love game people, I just hate the way launches are always poo.)
They’re rolling out a server update. Since I’m not sure everyone can access that page, here’s the text:
We are working hard to resolve a problem that is at the heart of the issues which some players have reported. Namely:
Trading not working consistently
- Unable to load/claim city errors
- Getting stuck in a loop in the tutorial
To that end, we are currently rolling out a server update which we believe will improve performance considerably. This will involve restarts over the next 4-5 hours across all of our current severs. Minor player impact may occur, such as trading not working consistently and the region wall not working occasionally. We appreciate your continued patience and support while this fix is being deployed.
Please continue to check back here for updates
It seems the tutorial-loop issue may be fixed already, or that could just be because I finally thought to run the game as admin. Then again, it still wouldn’t let me play. It probably knows I should be working.