Archive

Posts Tagged ‘MMO’

SW:Honeymoon

December 27, 2011 6 comments

So. I braved snow, snow, snow and more snow to get into town on the 21st (couldn’t get out for snow on the 20th) and pick up a copy of SW:TOR. I suspect if a gajillion feet of snow hadn’t fallen since Thanksgiving, I probably would have got myself a preorder copy after all – though there was no way I was getting a digital version. Trying to download 25 gig or however  big the client is on our crappy little DSL connection? I’d die of old age before it was done.

Anyway, copy was bought and brought home, though not installed until the 23rd. Work, snow, work work, snow. You might be able to tell from my prose that I wasn’t terrifically over-excited about it anyway, though lots of my friends were having fun with it. I really only picked it up because I said (months ago) that I would, and because, well, I had nothing else I really wanted to play on the computer anymore, and my time with Skyrim is closely rationed (the spousal unit gets a turn now and then too).

I will say, I thought the opening cinematics were boss. I’ve only seen the generic one and the Republic side, but at some point I’ll make Empirescum characters and get to see theirs.

My smuggler is not impressed by the Senate

After that, creating a char and logging in and actually playing was… weird, in some ways. It looks and sounds a lot like SWG – how could it not, when they both used the same LucasArts material? Star Wars music is Star Wars music, after all (and it’s one of the reasons this is about the only game that has music I like – it’s REAL music, not some endlessly looping 20-second pseudo-medieval piece of crap with lots of Highlander-meets-Braveheart horns). I actually want to have the music on all the time, but the combat music is tied to it and I really, really hate combat music – so it’s off for now, but not willingly.

It plays and feels a lot like WoW or any other MMO you’ve played in the last 5 years. That’s intentional, and it’s actually pretty smart. I haven’t had to worry about learning new keybinds (much), and when I automatically reach for a key to open a UI element, it’s usually right. My main gripe with the UI is that at 1920 x 1200, which lots of people are capable of these days, it’s still gigantic and clunky, and it’s entirely unscaleable. Even WoW lets you do that without mods – c’mon, Bioware.

Friends have commented on how odd the lack of attention to the UI is, but I’m not surprised at all. Bioware make GAMES, not UIs – I remember the crappy one in DragonAge and in games before that, and I can just see the justifications from here. And, to be honest, I’d rather have a corking good game than a great UI, though I’d really rather have both. The UI feels a lot like early WoW, and hopefully that will change. It’s livable-with, anyway – more an irritant than a full-blown deal-breaker, and you know what a nerd I am about UIs.

I have, of course, made eleventy-million characters already. What can I say. Ironically, the one I’ve preferred playing so far is a tank, believe it or not, though I haven’t been all that good at tanking *all* the mobs with her in the one instance I did (but then we didn’t have any heals either). Even so, all the classes are fun and every class has its own personal story, which has of course been one of the SWTOR selling points.

I’ll admit, it’s pretty neat, but it’s also a little weird. For a while it felt as though I were playing a single-player game that happened to have other people in it – it still feels like that to some extent, but I’m getting used to it, and that feeling ebbs a little once you get off the newbie planet. It’s been really interesting to see that different classes are here / doing X / looking for Y / going to Z for different reasons – I don’t really want to say much because it’s spoilerish, but while the Smuggler and the Trooper base classes both start on Ord Mantell, for instance, their stories and reasons for being there are quite different, and will unfold differently. It’s… neat.

I’d be playing now except it’s Tuesday maintenance. You’d think we were playing WoW or something…

Categories: MMO, SW:TOR Tags: , ,

Quote of the day (/unlurk)

December 1, 2011 6 comments

I stole this most horribly from something TishToshTesh just said on G+. Starting to get the feeling it’s true for me too:

MMOs are designed as monogamous attention whores. I’m just not the target audience for that.

I’d add a link to the discussion and Psychochild’s original post but I, ahem, don’t know how to do that with G+. Yes, I’ve been on it for mumblemumble months. Sue me.

Categories: MMO Tags: ,

SW:TOR – release date announced

September 24, 2011 2 comments

A picture is worth a wall of text.

Categories: MMO Tags: , , ,

Elder Game sez I’m dumb

June 18, 2011 4 comments

Not really, but it was tempting.

Elder Game actually says they’re tired of punditry, which I can empathise with, and I don’t even have actual MMO-developing skills to fall back on. Hence the echoing non-postiness of this site these last few months.

I’m sure I could find things to say about MMOs, but the inspiration balance is more delicate than I realised. I’m doing it for cold hard cash once a week already (writing, you pervs!), and every week I sit there thinking OMFG what am I going to write this time? It’s different when someone’s paying you, which I should have known from the start, and I’m not certain it’s different in a good way. I’ve got a whole lot of other stuff going on too, some of it pleasant, some of it less so, which distracts me from spending 30-60 minutes posting on a regular basis (i.e. more than twice a month).

And, as EG so rightly points out, there’s only so many times one can say the same thing before it becomes boring to write. It doesn’t matter whether the audience likes it or not or whether they mind the rehash — I don’t have any objection whatsoever to reading rehash on my favourite sites, but writing it is a special kind of pointless tedium that might be better spent picking one’s nose.

Blog hive-mind synchronicity in action. I’ve just spent the last few days telling myself I really should post more to this blog, because I miss it, but then stumbling on the actual content-creation part. I just don’t have much I want to write about here, not that I haven’t written a million times already anyway.

Someone get me a beta spot on TSW already. I could use the distraction. Ahem – once the NDA comes down, anyway.

Categories: MMO Tags: , , ,

The Secret World – E3 snippets

June 7, 2011 Leave a comment

In case you’ve got your head stuck down a gopher hole (what? my Husky does it all the time)  or just happen to be as bad as I am at keeping up with news. These days I neither read my RSS feeds (sorry all) nor much of anything else game-related… Except for #TSW stuff. E3 is on right now, however, and info is flowing out as though from a busted hydrant so that even I have to work at missing it.

TSW: New location revealed – Innsmouth Academy. There’s a shadow over that place, I tell ya.

From yesterday: Atlantic Island Park. Oh, just go poke about the website already, it’s really starting to flesh out.

A beta spot! a beta spot! my kingdom* for a beta spot!

*or at least something very nice, like a toaster or a spatula.

Categories: MMO, The Secret World Tags: , , ,

TSW Video – I may have Squeee’d myself a bit

May 27, 2011 4 comments

Quick scuttle out from under my RL-rock to post this link.

New video – The Secret World Developer Diary: Story and Missions

There’s nothing terribly earth-shattering in the video, but the interface elements we get to see actually look pretty cool and the gameplay looks rather nice too.

Oh actually there was one thing: at one point we’re told that players may have to solve puzzles by searching outside the game world, as in, by using their Google-fu (I’m guessing). My first reaction was “Wait, whoa, hold on a second pardner!” but considering the game’s pseudo-real world setting, my second thought was “Hey, that’s kinda cool!” Plus, my Google-fu can kick your Google-fu’s ass any day of the week.

I’m getting so hyped up it’s not funny; the last time I can remember being this adolescently (yes, it’s an adverb) excited about a game was 2008 and WAR. Okay, so that didn’t go so well for me (though others are still enjoying it and good for them *cough* Werit *cough*), but the thing about riding the hype wave is that hope springs eternal.

I’m surfing this hype-wave to launch and beyond, baby! (And don’t you dare quote me back at myself. I’m afraid I’ve had one of my trademark changes of heart.)

There’s a beta going on somewhere and I *will* find my way into it. Can anyone lend me a tenner for a bribe?

Categories: MMO, The Secret World Tags: , , ,

TSW – Everything is True

April 15, 2011 2 comments

How did I miss all this goodness?

There’s an interview

There’s a video – yeah, it’s over a week old already. Sue me.

People seem confused about some of the lines in the video.  Clues:

  • Here’s what the 11 lost days refers to.
  • The wagtail – this’ll get you started. Move on therefrom to Hollow Earth. See bees, below, and world/underworld. So many double meanings to make use of! See also “We have dug too deep”.
  • Bees: The bee [...] was believed to be the sacred insect that bridged the natural world to the underworld. Ref 1. Ref 2. There are many, many more bee / mythology refs. Use your Google-fu.
  • Old Gods. Ia! Tekeli li!
  • The Ark of the Covenant is an engine — not, I think, the way my car has an engine, but rather along the lines of the Difference Engine. But what do I know. (And what I know, you’ll never find out.)
  • The Fountain of Youth is Poisoned / Immortal Beings walk the Earth — nice juxtaposition there. Draw your own conclusions.

This is all the fault of the Templar and the Illuminati. Digging where they shouldn’t, fondling brazen heads and trying to turn seawater into gold to fuel their silly plots. Now look what you’ve done!

There will be a beta and I will find my way into it.

Follow

Get every new post delivered to your Inbox.

Join 341 other followers