Why I blog (and other things)

Actually, it’s why Harbinger Zero blogs, but he may as well have been channeling me — and a number of other bloggers I know — when he wrote it. Here’s a snippet; clicky the linky if you want to read the rest.

HZero is a blogging site dedicated to bringing you insights into the world of MMORPG’s from someone who has been playing them for a long time now.   Sometimes those insights are my own, sometimes they belong to another.  Most of the time, its a blending of those two things.

HZero is a site dedicated to bringing you my opinion.  Not yours.  You are welcome to post up with an agree or disagree and why.

Apart from the fact that I have zero interest in doing interviews (sorry!), Mr H-Z pretty much took those words right out of my mouth.

I’ve only been blogging a couple of years, which isn’t much in real time but is probably a geological epoch in Internet years. I started blogging because… well, because a bunch of people in Casualties of War were blogging and I didn’t want to stand out from the crowd; also, it seemed like fun, I’d had a bloglike (like a roguelike only more bloggish) over at LiveJournal for a while, it seemed like fun, and I like to write. I’ve got opinions and I don’t mind sharing them and I really don’t give a shit whether people think they’re worth sharing or not — which is the beauty of this newfangled intarwebs. I can post what I please, how I please, at whom I please: if other people like it, that’s like extra bananas, but if they don’t I can still do it and at least please myself. Eeexcellent.

Apparently I am now an eleeeeeeeet! blogger, too. I hadn’t actually thought about that when I commented on HZero’s post, though in hindsight it does seem somewhat disingenuous — and the reason I’m mentioning it now is not to really ram home how freaking leet I am, but rather to point out that leetness, at least in the blogging world, seems to be a case of either excellent self-promotion (which I lack) or sheer unadulterated luck (which apparently I don’t lack). Content doesn’t hurt either.

The Massively Top-10 Blogs nod I still don’t understand, because there are dozens of worthier blogs out there — except that presumably my style pleasethed (it’s a word) the author. If you don’t care about someone’s blogging voice then you won’t get this, but one of the main reasons I read Righteous Orbs is not because they’re orb-like or righteous, but because Tamarind can ramble even more than me and that’s saying something. I may write walls of text (not so much lately), but Tam writes Great Walls Of Fucking China text and you’ll LIKE it! And I really do like it. Doesn’t matter what the RO crew (is two people a crew?) is talking about — they could be describing the curative properties of the Toadswallop herb — it’ll be entertaining. So yeah, voice and writing style matter, and I suspect that’s why I have most of the readers I do have. Certainly not for my incisive insights of my up-to-the-second news content.

As for the MMORPG gig — I’m still half-convinced that’s JoBildo’s way of getting back at me for some sin I don’t even remember. I’ll give you back your pants, I promise! The fact that Monsieur Jennings had a column there (which I miss) in no way influenced my decision — oh and while we’re talking about him, there’s a blogging style I enjoy right there, and there’s content, so it’s like a double dose of blogging goodness on every post.

I’m still rather on the fence about the value of said gig, though the fact that it’s paying for my game subs probably doesn’t hurt, and the people involved are lovely. Props to the Amazing Picture-Finding Person! And that MMORPG crowd… it’s a different place out there, whole different set of people, passing faces I don’t really know and am not always sure I want to know. It’s more akin to posting on one of the Great Old Forums (you know, the ones with tentacles — FoH, F13, etc.) than it is to posting on this blog, so in that sense it makes for an interesting contrast. We’ll see. (Which is Texan for “HELL no!” by the way, and English for “I think you’re full of shit but I’m giving you the benefit of the doubt.” As in, this epicurean delicacy sort of tastes like vinegar mixed with poo but if you tell me it’s a treat for the tastebuds I shall try it one more time and we’ll see.)

And now for a short WoW update, mostly because I have some screenies to share. Eloise is now within spitting distance of level 80, and if you’d told me a month ago that this would be the case, I’d have laughed in your face. What me, level?! But here it is, and here I am, with a less badass but more kickass bow and a totally kickass pet who really shouldn’t be hungry as often as he is given that he is a damned ghost! (Yes, yes, I have the right talents, plz don’t talent-build me. This is hyperbole and yes, I have plenty of feeding fish too.) Speaking of pets, I still haven’t named him. Been using the names of Romantic Poets for my cat pets — don’t ask, it makes sense to me, all right? — but… I’m not sure. All the good ones I already used. I guess I could phase over to neo-romanticism but isn’t that getting just a little obscure, even for me? Oh well. In the meantime, it remains Spirit Beast the Uninspired.

The journey has been a lot of fun and I’m not done yet! Some pix.

Eloise always gets her man - or, I wish they all could be Ashenvale-a men

My old gryphon reminded me of someone, I just wasn’t quite sure who. And the crowd goes wild!

The Grizzly Hills… not for the faint of heart or weak of bladder. Lines around the block I tell ya!

If those goblins had a player guild, I would totally join in. Awesomesauce in name form!

And finally, goat-punting — all the fun of gnome-punting and none of those pesky lawsuits and mechanical-ninjas breaking into your house at night!

 

Blancmange

I’ve just rediscovered that trying to work while sick is a pain in the noggin. My brain feels like it’s made of blancmange and the simplest, most obvious things… aren’t. That’s probably about a dozen noobish work-mistakes I’ve made just this morning.

Doh!

And sniffle.

In other news, I may have to move this blog and host it myself so I can integrate some kind of comment-captcha system. The spamapalooza of pron sites (I can recommend a few now, that’s for sure) continues unabated and now they’ve found my more recent posts, so I can’t simply turn comments off and hope they will eventually give up. I actually thought they had given up, but I guess even spammers take the weekend off.

Bastards. I hateses them!

Right now, however, the thought of trying to do a WP install with my blancmange-brain is just daunting. I’ll put it off and keep hitting the Empty All on my spam-bucket button.

Holy Spam, Batman… and other things

So, I hadn’t checked the dashboard for this blog in a few days. Logged in just now — to announce something completely different — and saw 100 spam messages in the spam box.

For this blog, that’s a lot. 2-3 spam comments a day is about normal. But a hundred… ouch. So if there was a genuine comment amid the endless exhortations to log on to porn sites, I didn’t see them. Sorry! Too busy checking out pron, dontcha know.

And now for something completely different.

For reasons best known only to themselves, I’ve been asked to contribute a column to MMORPG.com.

For reasons best known only to the Mi-Go, I accepted.

A couple of hours after I’d accepted, my brain went AAAAAAAAAAAAAAAAAAAAH! And has been doing the same for the last couple of days, albeit at a slightly lower, background volume. Me? A column on a proper site for proper readers? (Sorry guys – I know you’re all cardboard cutouts, I just didn’t want to say anything.) They’re going to eat me alive! It’s a shark pool over there!

OMGWTFBBQAAAAAAAAAAAAAAAAAAAAH!

While my initial goal was just to share the news with the small weird dedicated readership of this blog and assure you it’s not going to stop me posting here — you know, at the huge volume I’ve been putting out in the last couple of months — I am also unashamedly looking for pats on the back. I’m scared spitless! Only real bloggers do big-site column thingies, and I’ve never actually considered myself a real blogger — just a fringe onlooker occasionally making comments on what interests me. And writing to deadlines? Aieeee, that’s going to hurt. I have enough of those in my RL work.

So there you have it. The big-time beckons and I’m certain I’m going to catch my glitzy new high heels on the red carpet and splat my non-raiding ass all over the floor. The journalists will have a field day!

On the other hand, it’s much more likely that nobody will notice. Which, come to think of it, might actually be worse.

I’ll let you know when I have a column name and URL and whatnot. But first I need another Valium or three.

 

This is (also) not a blog post

I wasn’t here. You didn’t see me. This way I have deniability.

It just occurred to me that if I managed to post a whole month — with caveats and weekends and obscure Papua-New Guinean holidays — I can probably post a whole month without said getout clauses. Some bloggers do it all the time.

So. Every day. Every – single – lousy – day in September, I shall grace you sorry lot with my presence. Yes, even on weekends, since apparently people do read blogs on weekends, and you’re all very weird for doing it. (Don’t even start on how much weirder it is to be posting.)

Ooops. The morning after the day before.

It took a bleary-eyed, just woken up reading of Harbinger Zero’s Blogday post for me to realise  that we have the same blog-birthday. I need more coffee.

So er — yeah. Hurrah and stuff. Yesterday was insanely busy with RL stuff — some of it good, some of it mortifying (then fixed), all of it involving a lot of running around — and I just didn’t think of it. Which is typical because I spent most of last week reminding myself I shouldn’t forget my own blog-birthday.

Ooops.

Continue reading

The month in games – July 2010

One month, three games — that’s probably some sort of record for me.

When June ended I was playing Fallen Earth, and then from one day to the next I went back to EVE and shortly thereafter started Guild Wars. If you’d told me that four months ago, when I was still perfectly happily playing EQ2, I’d have snorted at you in disbelief.

Fallen Earth

Thanks to the frenzy surrounding layoffs at Icarus and the subsequent issue of 1000 (more?) free game codes, I was able to come back to Fallen Earth for the first time since my stint in the beta back in late 2008.

Fallen Earth is a lovely game and quite a lot of fun, but a couple of things did put me off. The factions stuff… eh. I wasn’t looking forward to having to putz about with that faction wheel, and I would have had to in order to do and get the stuff I wanted to do and get. On the bright side the whole faction system is being rethought and hopefully revamped, so we’ll see what’s what when they’ve had a chance to develop and implement that.

But at the end of the day — and I’m a little annoyed with myself about this — it was the trekking that did me in. Travelling around sector 1 isn’t much of a problem. Travelling around sector 2 isn’t much of a problem. But travelling from one Sector to another — even with a biodiesel bike (the Willie Nelson I) — it got a bit yawnsome. Again though, this is something that has already been addressed with the bus stop system.

Still. Part of me wants travel to be meaningful and I certainly understand why devs and designers want it to be meaningful — but 10-30 minutes of uninterrupted going from A to B along an empty road is not meaningful and it’s not interesting.

The other straw for this camel’s back was that if you wanted to be able to make the really good stuff for char/skill/level X, you had to get books and harvestables from way higher up the skill/level/whatever chain. Some of the recipe books for items that would primarily be used in sector 1 could only be obtained from vendors in sector 2, and that only after you’d obtained the requisite amount of faction (which admittedly isn’t much).

Which means MyChar1 would be in crap gear and using crap stuff but MyChars2-4 could be twinked out the wazoo thanks to MyChar1 being able to get the stuff.

Of course that’s the case in pretty much every MMO out there these days, and I have nothing against twinking per se — not at all, in fact I rather enjoy doing it myself up to a point — but for some reason in Fallen Earth it was like a little bit of salt rubbed in daily.

All that being said I don’t think there’s anything really wrong with Fallen Earth — it’s a fun game, it’s come a hell of a long way from beta that’s for sure, and it’s definitely worth the price of admission if you don’t object to the setting. (Just don’t think you can turn it into YAFMMO in your head. It’s not fantasy, even if the “orcs” can set you on fire.) I definitely recommend it — it’s just not the game for me right now, and as it’s subscription-based I have to be picky and choosy.

EVE Online

This was another freebie, at least as far as reactivation for a few days went. I first played EVE for a month or two waaaay back in 2004, but ended up moving on to something else for reasons I now can’t recall — probably the lure of another new shiny game and the unlure of my ongoing issues with EVE itself. I played again in 2006, also for only a month or two, this time with the spousal unit, and the big problem I had back then was that space makes me RL sick. There’s nothing quite like wanting to yack up your dinner when you’re playing to make you reconsider a subscription!

Anyway, since then we’d got new machines and much larger new monitors, so we figured we’d give it another go just for shits’n’giggles. The good news is that I don’t get quite so sick in space anymore, though moving the camera around too fast in space can still make me feel like Jimmy Stewart in Vertigo. Combat is still a bit of a problem, chunks-wise.

The bad news is that I’m just not cut out for full on world-PvP.

Back in 2006 you could stick to safe space and pretty much pretend there was no PvP, but these days it’s everywhere. People try to warp-scramble you just because they’re there and you’re there and what the hell, right? — And this in 0.9 space no less. I’m starting to think that finding a nice quiet corner of 0.0 is probably less of a pain in the ass than trying to navigate through the newbie systems.

Anyway, other than the PvP the game does have quite a few elements to recommend it to me. The market/trading game is fascinating, though as with all trading you’ll make more money if you have more money to invest up-front — but it’s still possible to make money and indeed I have been (albeit modestly) this last month. The manufacturing game isn’t much of one at the moment, at least not at my newbie levels: ore and mineral prices seem to have dropped considerably since I last played and right now the profit margin on manufactured items is tiny — you’re almost better off just mining and selling the raw materials. I’ve experienced this in pretty much every MMO that has crafting based on harvested raw materials: sooner or later, the raws will be as valuable if not moreso than the stuff you can make with them.

Then there’s Planetary Interaction, which has been fun but is limited in the amount of playtime it takes. I’m further limited in my unwillingness to leave safe space — the chancier the system, the more likely you are to strike gold, so to speak. But again, it’s not impossible and I’m managing; I’m making a profit, just not as much and not as fast as I might be.

In EVE, the risk-reward ratio is very obvious — but even with minimal risk there is still a chance of getting some reward.

Right now the only reason I’m still subscribed is because Mort is playing and enjoying the game, and I figure that whatever money I can make can help fuel his more active ambitions in the game. He’s running missions, hopping around in low-sec space, getting stuff done — generally he’s just not as much of a chicken as I am.

Again, EVE is not a bad game at all. There have been a slew of improvements and the basic game itself is fun, for the right player. Hardcore you need to be, grasshopper, and prepared to overlook the godawful interface with its godawful font — but at least everyone else has to use the same godawful UI so in that sense it’s even.

I’m just not the right player. I keep telling myself I can hide in the corner in PvP games and still have fun, but at the end of the day it’s just too stressful for me. I don’t like adrenaline, you see. So people can tell me I’ll get to like it if I just get killed enough times — till they’re blue in the face — but it’ll never be true. Much though I would like to be a cool kid and more Die Hard than Disney, the fact is I’m Disney and always will be. Hell, I used to get stressed out playing Tomb Raider for cripes’ sake.

So yeah… I don’t see EVE lasting so well for me. I’ll probably stay subbed up a few months to do some training and work on my PIs but if Mort decides he’s had enough it’ll be about 3 seconds before I hit the unsub button. I’m not cut out for the Wild West and lurking from one safe-space station to the next doesn’t feel like I’m getting my money’s worth.

Guild Wars

Oh look, another freebie — well, no sub to playbie anyway.

I’ve been intrigued by GW for some time now, mostly thanks to comments by and conversations with people like (the still blog-less) @longasc and Dusty. (There are many more and apologies for not crediting you all. You’ll have to bask in the warm glow of knowing who you are.) This is another game I played briefly in beta, though only in the open beta phase, and the only thing I remember about it from back then is that it was pretty and that it didn’t quite work the way I expected. Limited skills! Instances! No jumping!!11oneone!

Which just goes to show that first impressions aren’t always as reliable as people like to think. As a long-time believer in the uselessness of first impressions, I should have known better.

Of the three games I’ve played this month this one seems to fit my playing requirements best right now, and there are several reasons for that.

It’s light — I can pick it up, play 15 minutes or 5 hours, and put it down. No lengthy inventory and bank sorting sessions. No massive amounts of things to craft or sell or craft-then-sell. Just log in, go somewhere with my trusty heroes/henchmen/pets/spousal unit, kill some shit, log out. That is such a relief — and one I’d not expected.

It’s pretty. Sure, some of the graphical elements are a little dated (like the faces on Prophecies chars), but for the most part it’s a really good-looking game. Many of the environments are colourful without being over-saturated (thanks Tesh!), and the brown environments are… not too bad. Besides, I have characters in every campaign so if post-Searing Ascalon gets too much for me I can just play someone in the jungles of Nightfall for a while and get my fill of palm trees and giant ferns.

It’s easy. The initial learning curve is a little weird, partly because one has to unlearn a few MMO habits, but it doesn’t take very long at all to be comfortable with the way the controls work. Learning the intricacies of skills and choices can take a little longer, but that’s part of the fun of the game.

NO TREADMILLS. That deserved capitalisation. From what I’ve seen so far, armour is something you’ll upgrade maybe 3 or 4 times and that’s it — any other sets you obtain will  be mostly for the looks. Yippee-frickin-kay-yay! There’s a little more variation in weapons but so far I haven’t seen The One Weapon To Rule Them All that I’d have to strive for like a hamster on a wheel. Double yay.

Sure, there may be reputation or faction or something-else treadmills, but I can ignore those and not feel like I’m fighting sub-par. This is a joy beyond imagining for someone like me who isn’t particularly motivated by the chase for the next great gear-item.

Instant travel. This can be a double-edged sword but given how Guild Wars is built, anything else would have been idiotic in the extreme. You adventure in solo (or with friends) instances, and you do everything else in towns and outposts. Having you slog through multiple instances just to get back to a town/outpost would be truly irritating — this way you can jump into the action and jump back out of it just as fast when you’ve had enough or dinner’s ready or whatever. It works. I like it.

I’ve already got a slew of characters, not all of whom are likely to survive as I try out this profession and that one. My highest is currently a 14 Ranger/Paragon combo whose Paragon skills are sadly underused, but she’s fun all the same. The Necromancer/Ranger (see a theme here?) is stuck at 9 because I’m overdosing on post-Searing destro-Ascalon browniness.  I also just started a Mesmer/(currently)Necro combo to play with the spousal unit, and she’s a LOT of fun. There’s nothing like messing with mob minds from behind a sturdy meatshield.

I’m almost ashamed to admit this, but I’m glad there’s no crafting in Guild Wars. I’m tired of managing my inventories and having a million crafter alts. Maybe I’m just bloated from the bounteous crafting goodness that is EQ2 these days (largely thanks to its crafting dev, Domino) — there is, after all, such a thing as too much of a good thing.

And maybe in a month or three or six I’ll want to go back to that kind of crafting — and then I will. In the meantime, I’m (mostly) unshackled from monthly subscription fees and that, too, is quite a relief.

Long month, long post

And then there’s my self-challenge to post daily on this blog for the month of July, which I’ve mostly managed to do. I did give myself weekends off, partly for the sake of my sanity and partly because nobody reads weekend posts anyway — and while I do write mostly for myself, I guess I’m not entirely immune to what Rivs calls being an attention whore. Though I prefer to think of myself as an attention high-class-escort, thank you very much.

I shall make no promises for August, that’s for sure!