(For those who visit the actual site — are the snowflakes a pain in the arse? If so, I’ll turn them off, though I figured they wouldn’t be too bad since the background is mostly pale already. Let me know if they’re making your eyes squeal.)
Despite — or maybe because of — my raging altoholism, I’d actually left myself a couple of character slots free. For one thing, even the most dedicated dilettante would have a hard time playing that many, and for a(related)nother I tend to only make alts when I intend to play them; as it is, most of my characters have that sharp naptha smell alts get when they’ve been kept in the cupboard for too long. And of course when they announced the return of the previously cut classes, it was pretty clear we wouldn’t have slots for all the career types and that I should therefore save some for the tough choices ahead.
(I’ve noticed something, tangent-wise: games companies would rather chew off their own arm than allow either of two things: 1) more character slots and 2) appearance changes. Why? Okay, char slots I can maybe understand, but why this brutish, moronic, short-sighted insistance that once we’ve picked a look, we’re stuck with it? Or mostly stuck with it except for brief, heaven-sent periods of grace where we may alter our appearance for a short time before they snatch the ability away again? Seriously, are ALL games created by 23 year old males who don’t give a shit what their “toons” look like other than having spiky hair and/or big bazooms? — Wait, don’t answer that. And if you’re a 23 year old male who breaks that mould, consider yourself excluded. Unless you’re a game designer, in which case you’re just lying.)
Nonetheless, when readers vote, I obey. (Well, I did what I wanted to in the first place, but don’t let me shatter your illusions of the Power Of Polls.) Yesterday I made character #9, Elegia the Knight of the Shining Client-side Graphics Bug. At least I hope it’s client side, because if that’s what we’re all going to see on battlefields, I’m going to write a letter of complaint to Sigmar. No wonder everyone’s Destruction — even the Chosen’s stinky black cloud auras are cooler looking than this.
I can’t comment on how they play yet, since in the end I only had a short time to play and didn’t make it past level 2. I have my certainly-not-DPS smackya in da chops action and my Voodoo stealyerstrength aura, along with that throw Chosen are forever using on my DPS chars, the one that has a chance to do tons of damage when you’re already almost dead and limping away like a frightened rabbit. One thing I noticed about the aura is that it’s counted as aggro, so every damned orange-name critter I ran past — cats, snails, rabbits, roaches, pigs, cows, sheep… you get the picture — decided I was being bolshy and ran after me to teach me a lesson about keeping my stinky auras to myself. All I did was drain their strength! Barnyard animals are so freaking touchy these days. Still, if it were up to me I’d moderate that somehow, because I certainly don’t intend to be on-again and off-againing my auras as I run through, for example, Altdorf. Twisting is for combat, not tourism.
There may also be a touch of alt-fatigue setting in. Odd to hear that from me, perhaps, but with the other gamelets I’ve been trying and a testing phase I am not officially in for a game I cannot officially mention, I’ve been making a LOT of chars in the last 2 months or so, and eventually they do start becoming a bit of a blur. My altoholism doesn’t like to go on binges like this. *burp* Coupled with tanks being the class that grabs me the least viscerally (though I’m not one of those people to underestimate the contribution of a well-played tank), I’m a little meh about the whole process right now.
That’s an expectations thing though. I’m tired, rather cranky, and still a little poorly, which means that nothing I do really grabs my attention right now — it’s hard to concentrate on any sort of character or game when your surgical site is bitching and whining about how it really shouldn’t be hurting this much three weeks after the surgery. Once that is out of the way, I suspect I’ll have more fun in games again too.
That said I did get Ysh to 25 yesterday. FINALLY! Rationality plays very little part in our perception of levelling speed — if we don’t play a character for 2 months and then get all of the next level in a day, we’re likely to feel as though it’s taken 2 months to get that level rather than the hours it really took. Assault mastery + career changes do make a difference to playing a Shadow Warrior in PvE, which is no longer a high-downtime slog. I can chain-kill critters with ease and I don’t instantly want to run away when I get adds, which used to be the case. Better yet, I don’t need to stance dance as much — I find that tiring after a while, and though it’s pretty important in RvR, I prefer not to have to do it too much in PvE… especially since I’m not sure all my bars are up to date. Anyway, 25 is also one of those new-gear, odd-numbered levels, and she’s finally starting to look a little less like something the Sigmar Salvation Army dressed.
Good stuff, really.