EQ2: Eye of the levelling beholder

Excuse me while I laugh hysterically.

{EQ2} Patch Notes
Posted on: January 20, 2010
We have taken a look at the experience required to gain levels and made some adjustments. Leveling from 1-65 will still require the same overall amount of experience, but the experience required at certain levels has changed.  There were certain levels that required much more experience than others, but now the progression should be much steadier. Leveling to 65-75 should be a bit faster now for two reasons.  The first is that required experience was lowered some.  The second is that quests should give slightly more experience in this range now.

Fairuza hit 75 a couple of days ago. Hee hee, ho ho.

In any case, I’ve decided I cannot be arsed to actually, actively get 0.1% of level per kill and 1.8% per quest turn-in — and that with vitality, which doubles kill xp — so Fairuza’s adventuring days are more or less over. I’ll bimble around as usual, and if that means questing a bit and killing a bit of stuff, fine, but I’m not going to tie myself into knots thinking I should work to get to 80 just because it’s there and everyone else does it.

I don’t need any of my characters to be max level (adventuring, anyway), and I shouldn’t do something in a game if it feels more like work than fun. That’s basic MMO and game in general philosophy. Why pay for fun that isn’t? So, do what’s fun!

Oddly enough my experience of levels 65-72 was that they went really quickly — I actually did some quests that were my level, discovered new zones and funky new monsters, had fun, and *poof* there they were. At 72 someone pulled the emergency brake when I wasn’t looking, and 72-75 have been an incredible — and increasingly boring — slog. Which leads me to conclude that it may not be the pacing so much as my own mental state, which in any case informs one’s gaming experience far more than we usually give it credit for.

Yes, there are things I could do to speed things up a little. I’ve got some adventuring potions which I’ve never used, so I have a fair few of them. But meh, that’s like bonus xp weekends with a shorter gogogo! deadline (they last an hour). I could get into some groups — even our smallish guild has some pretty leet adventuring types — and get help. That feels a little like charity though, and I don’t care enough about it to impose on people for it. Similarly, I don’t care enough for dungeons to do that for its own sake or for its entertainment value, especially since the latter is very low for me.

So if you can’t change the situation, change how you react to it. Who needs to level anyway? I’ve said elsewhere that I can do just about anything I want to do in EQ2 as I am — and I’ve been able to for 40-odd levels, provided I don’t mind the occasional sudden death.

It’s not what happens, it’s what you do about it. (Occasional venting for the sake of blog material allowed.)

10 responses to “EQ2: Eye of the levelling beholder

  1. You’ve just encountered one of the corollaries of Murphy’s Law. Just after you’ve done something difficult, someone will find a way to make it easier.

    As for charity. Bah. I’m sure no-one in the guild feels that way. While Bargears isn’t quite 75 yet, I’m always happy to help out simply because I enjoy grouping with guildies.

    And perhaps I should remind you how ‘someone’ in the guild helped me with a certain wolfie mount. That’s not charity, it’s friendship.



  2. Noob question: if you mentor down and mess about in low end stuff like Wailing Caverns does it in anyway help your exp?

    I believe it does help your AA if you kill/explore non grey AA-bearing mobs and areas but I’m curious to know whether just bimbling about randomly will eventually push you to 80.


    • Not really — mentoring down will reduce your xp by a certain factor (depending how many levels you “lose”), and from what I’ve seen when I mentored friends it really does slow down. But it’s not intended for faster levelling of self, it’s intended for faster levelling of someone else.

      And yes, you get AA from named mobs and exploration, and of course with the new AA slider you can now set it to 100% AA and have normal kills and other xp (e.g. collections) be funnelled entirely into AA as well — or in whatever proportion you choose. Even if the slider is set to 0AA-100%XP you’ll *still* get the normal AA awards from whatever it is you’re doing (named kills, explo, collection/quest turnins, etc.).

      Bimbling around randomly got Fairuza most of the levels she has. I’ve quested with her, but usually it’s been when I was harvesting in a given zone and was also of the right level to get the quests. I’d pick up a few, keep harvesting, and do the quests as I went along, or not if I didn’t feel like it.

      Recently I’ve been questing a lot more with her in an attempt to get some more AA and also because I quite enjoy the “Do X many quests in Y zone” achievements.

      But, provided you kill stuff now and then and do quests now and then, bimbling will most certainly level you. Verrrrry slowly in the last few levels to 80, but I’m sure it’s doable.


  3. Wait, you mean SOE didn’t figure out that issue back when they fixed the “hell” levels in EQ1?



  4. I always found leveling in EQ2 to be very quick. When ROK came out I had to actually slow down my progression as I was burning through 70+ too quickly and missing out on so much content.


    • Question then: did you do mostly group content or mostly solo content? Because I did notice an ENORMOUS (and I mean HUUUUGE!) difference in the xp rolling in when I tagged along with Green Armadillo (PvD) and a couple of guildies for, eh, maybe 45 minutes? It was nuts. I think I got 25% of level 75 (with vit with bonus xp and we were killing heroics, but still) in less time than it’s taking me to write this comment. (Be asier if I didn’t keep doing parentheses, dammit! (Yeah!))

      It’s just a shame I don’t really like dungeons. That whole scene is generally too cramped and *way* too visually busy for me. After a few minutes of blindly following (people who have been there a million times before) and watching a squintillion spell effects go off (and mine are among the worst as a fury :P), I just plain overload.

      It’s hard to explain, heh, but it’s there. I don’t find it pleasant, so I don’t do it.


  5. Unfortunately, it’s the ROK grind that I KNOW is still there waiting for me on my alts that I’m not leveling them. I’m stuck with my 80 guard until the bitter end. I wonder what Sentinel’s Fate has in store. Seems like a typical expansion to me. Hope there is a good balance between solo and group stuff.


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