The Repopulation – Hour 1

It’s on sale on Steam for a few more days. Find out more about the game here, or do a Google search you lazy bastards. Here are my very brief first impressions.

  • It’s in alpha. Read it again: ALPHA. Repeat after me: Aaaaalllph-aaaaaa. So stop crying about the bugs, the disconnects, the crashes, the bugs. (And it’s running very stably for me so QQ bitches.) If you don’t want that experience, wait a few months. It’ll be on sale again and it doesn’t launch till Q4 (that’s dev-speak, so I’m guessing May 2016).
  • It’s a sandbox. There’s a basic “here’s how you walk, talk and shoot things” tutorial and then you’re dumped in Mos Eisley one of the two faction starter-cities to sink or swim. However, NPCs are literally spamming your inbox with mission offers and the rest is pretty self-explanatory for anyone with a working braincell. Want to harvest? Find some nodes, swing that axe. Want to fight? Find some mobs, pewpew that pistol.
  • It feels a lot like SWG and the UI elements borrowed all the nastiest, clunkiest, screen-hoggingest crappy bits of the SWG UI (of all the things to copy), but it is most definitely not SWG or UO, so don’t go buying it because someone said it was. It’s ‘inspired by’ — and that’s definitely true. It’s not a clone. Your character may be, but it isn’t.
  • I’m not a huge fan of the graphics or even the art style, but that’s highly subjective. Bodies are reasonably well-proportioned and fairly realistic (moreso than in most games). The buildings in the starter cities are suitably grimy. The outside bits are suitably tree-y and rock-y… But somehow it leaves me cold. I’d almost rather SWG’s cartoonish art than this gritty, realistic and ultimately unpoetic view. So far the landscapes haven’t made me catch my breath, but I haven’t gone far. AND it’s alpha. Always remember alpha.

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  • The crafting system looks complex. It may still  depend on grinding 1000 craft-foozles to master, but there’s very little way around that in an MMO – at least no fair way. I haven’t really crafted anything but I have chopped down some trees and harvested some flowers and ore. Oddly enough if it reminds me of anything, it’s Anarchy Online, simply because it’s so freaking complex and there are so many recipes and Recipe 1 depends on subcomponents A – M each of which is made by a different crafting profession…
  • However, the game does have a Work Order system, which is the only way you can make genuine crafting interdependence work. I have already sold little bits and pieces to people who needed them for whatever mysterious purpose they needed them for. I’m guessing grinding.
  • I have no idea what combat is like, other than a bit buggy. I pewpew-ed shit with my trusty handgun as needed to reach nodes. I don’t care about combat.

I have a feeling there is a LOT to discover under the surface, especially with harvesting and crafting and perhaps even housing. I will probably carry on discovering, but I doubt it’ll pull me away from SWG or WoW or my main games, not for a while.

2 responses to “The Repopulation – Hour 1

  1. Ive been keeping my eye on thus one, it reminds me a lot of AO and SWG. Hopefully ill have enough time to look at it when it gets here.

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  2. I keep peeking in to see if you’ve played more of this and have become smitten with it. I’d wait till launch to try it myself, but I’m interested in what others think. I’ve always thought a science fictional setting with all of the good things about Galaxies would be a good thing. Could this be it?

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