Paradigm, more positively
If the underlying decisions and assumptions made by designers and developers for MMOs (and maybe for single player games too? I don’t play enough to know) were to change, what […]
If the underlying decisions and assumptions made by designers and developers for MMOs (and maybe for single player games too? I don’t play enough to know) were to change, what […]
Listos version for the move-along crowd: one other char, I couldn’t care less. Well I do care, but not all that much, and if you’re PLAYING both then more power […]