It’s been linked all over the place these last couple of days, but I’m going to add a link here for the perhaps 1.2 people who may not have seen it elsewhere.
“It” being Raph Koster’s article, in which among other things he states
Well, my opinion is Jedi are evil. Heh.
I couldn’t agree more. The absolute BEST time to be in SWG (despite all the compromises and cuts and issues mentioned in the post) was at the beginning, before the first damn-it-to-the-ninth-circle-of-MMO-hell Holocron ever appeared on the scene. Brute force is not a good way to be doing anything in a game, unless all you care about is getting something just to say you got something.
I’ve never been like that, which is why I was so comfortable in SWG. And I know I’m not like most people, and that many people I know did (sort of) enjoy the Holocron grind — or maybe they simply enjoyed being able to say they were keeping up with the Jedi-Joneses — but yes, there was a time before Holocrons and the whole time after.
It skewed planetary economies, for one thing. It skewed player relationships, for another. And it turned the game into a giant, afk-if-possible grind-fest. That can’t be right. A repetitive activity is only a grind if it’s overly long and/or becomes tedious – but the profession grind, that was a grind and it fundamentally changed the nature of the game for a lot of people I knew, myself included. And everyone else, of course, as we ended up with NGEs and CUs and all the sturm und drang those brought with them.
The other thing that broke SWG, in my opinion, was caving in and putting in a loot system. But maybe that and Jedi aren’t that unrelated. Some players seem to care mostly about opening loot boxes and achieving things, even if they don’t value the achievement at all after it has been obtained.
Eh, I’m getting bitter and maudlin. Go read the article for yourself. Extra points if you know the title reference.